Innate Spellcasting (At Will): The gnome can innately cast minor illusion (spell save DC 10), requiring no material components. Its spellcasting ability is intelligence.
Gnome Cunning: The gnome has advantage on Dexterity, Wisdom, and Charisma saving throws against magic. Special Equipment: The gnome carries one flash of alchemist's fire and a pouch with 2d4 gp.
Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 1d6+2 piercing damage. Light Crossbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft, one target. Hit: 6 1d8+2 piercing damage. Alchemist's Fire: Ranged Weapon Attack: +4 to hit, range 20 ft, one target. Hit: The target takes 2 1d4 fire damage at the start of each of its turns. The target can use an action to make a DC 10 Dexterity check to extinguish the flame.
This 3-foot-tall stocky humanoid wears leather armor studded with steel rivets. It has greasy black hair and leathery facial features. A crossbow is slung over its back, and a pair of shortswords damage from its belt.