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Scrumpo

Rogue (Arcane Trickster) 10 Class & Level
Gambler Born Background
Gnome (Svirfneblin) Race
Chaotic Neutral Alignment

Strength 10
+0
Dexterity 20
+5
constitution 14
+2
intelligence 20
+5
wisdom 12
+1
charisma 11
+0
Total Hit Dice 10
Hit Die
1d8+2
+4 proficiency bonus
+0 Strength
+9 Dexterity
+2 Constitution
+9 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+9 Acrobatics
+1 Animal Handling
+13 Arcana
+0 Athletics
+2 Deception
+5 History
+5 Insight
+0 Intimidation
+13 Investigation
+1 Medicine
+5 Nature
+1 Perception
+0 Performance
+0 Persuasion
+5 Religion
+15 Sleight of Hands
+13 Stealth
+1 Survival
skills SKILLS CHOSEN:   [ ] = indicates skills improved by Expertise (double proficiency bonus)  
  • Thieves' Tools
  • Acrobatics
  • [Arcana]
  • [Investigation]
  • Insight
  • [Sleight of Hand]
  • [Stealth]

  •   proficiencies

     
    15
    Armor Class
    90
    Hit Points
    +7
    Initiative
    25ft
    Speed
    Dagger of Flowing Serviced20+10d4+6 (d6 cold)
    Moonfire Daggerd20+10d4+6 (d6 radiant)
    Kumonotito (+2 Katana)d20+11d8+7
    Attacks
    CURRENT STAT BONUS: +2 dex (all skills/AC/initiative/weapons adjusted here)

    ******************* HP: 90 ***********************

    Armor: light armor
    Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
    Tools: thieves' tools
    Saving Throws: Dexterity, Intelligence
    Proficiences
    MARTIAL CHECK: [d20+1]

    Cantrips:

  • Mage Hand
  • Minor Illusion
  • Booming Blade

  • Feats:

    Ode to Wode (Svirfneblin Verum racial feat)
    +1 Intelligence
    1x Cause Fear & 1x Fear per long rest
    Advantage to Stealth checks in darkness or night time

    1st:

  • Mage Armor
  • Tasha's Hideous Laughter
  • Shield

  • 2nd:

  • Hold Person
  • Shadow Blade
  • Mirror Image
  • Spellcasting
    [Adventurer's pack w/ burglar's pack contents]

    3 Silver shekel necklaces
    3-Segmented Staff

    Rapier
    Shortsword
    Shortbow
    Quiver (with arrows)
    1 lesser restoration potion
    Leather armor
    Two daggers
    Thieves' tools
    Flesh sac from Bronchial

    [EQUIPPED]

    Mask of Autumn Lies
    +2 Deception & Sleight of Hand checks

    +1 Dagger of Flowing Service (1d6 cold)
    +1 Moonfire Dagger (1d6 radiant)

    Kumonotito (+2 Katana)

    Web x3 per long rest
    Crit = DC 18 dex save or be restrained for 1 round
    Brutal: When you score a critical hit with this weapon, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
    Equipment
    ** TRAITS **

    +3 to Saving Throws vs. Fear via Dolten origin.

    Superior Darkvision - Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

    Gnome Cunning - You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

    Stone Camouflage - You have advantage on Dexterity (Stealth) checks to hide in rocky terrain.

    You have always been fast. Trouble is always two steps behind. You gain +2 to initiative checks.

    You can't bullshit a bullshitter – Skill Prof – Insight

    Corruption Bonus – Roll two d6 after each long rest, you may choose one of the results and gain a +2 to the associated ability score until your next long rest.

    1- Strength, 2- Dexterity, 3- Constitution, 4- Intelligence, 5- Wisdom, 6- Charisma.

    Corruption Effect: Sometimes bad luck is even worse and even more so for you. Whenever you would roll a 2 on an attack roll, saving throw, or skill check, it counts as though you rolled a 1.

    ** FEATS **

    Ode to Wode (Svirfneblin Verum racial feat)
    +1 Intelligence
    1x Cause Fear & 1x Fear per long rest
    Advantage to Stealth checks in darkness or night time
    Features & Traits

    Heroes Enabled

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Big Poop.

    Statblock Type

    Character Sheet (Legacy)

    Link/Embed