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Azrael

Paladin 7 Class & Level
Soldier Background
Aasimar Race
Lawful Good/Neutral Alignment

Strength 16
+3
Dexterity 13
+1
constitution 13
+1
intelligence 10
+0
wisdom 13
+1
charisma 16
+3
Total Hit Dice 7
Hit Die
1d10+1
+3 proficiency bonus
+3 Strength
+1 Dexterity
+1 Constitution
+0 Intelligence
+4 Wisdom
+6 Charisma
saving throws
+1 Acrobatics
+1 Animal Handling
+0 Arcana
+6 Athletics
+3 Deception
+0 History
+4 Insight
+6 Intimidation
+0 Investigation
+1 Medicine
+0 Nature
+1 Perception
+3 Performance
+6 Persuasion
+0 Religion
+1 Sleight of Hands
+1 Stealth
+1 Survival
skills

 
18
Armor Class
58
Hit Points
+1
Initiative
30
Speed
Longsword +1 1d20+7 1d8+6
Attacks

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

+1 Longsword

Weapon You have a +1 bonus to attack and damage rolls made with this magic weapon. Uncommon

Type Damage Damage Range Properties
Martial Melee 1d8+STR / 1d10+STR Slashing You have a +1 bonus to attack and damage rolls made with this magic weapon.

Cost: 50gp Weight: 3lbs


 

The statblocks of your class features

Sentinel

You have mastered techniques to take advantage of every drop in any enemy’s guard, gaining the following benefits:

  • When you hit a creature with an opportunity attack, the creature’s speed becom es 0 for the rest of the turn.
  • Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
  • When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.

Statblocks for your familiars, mounts etc.

SRD

Warhorse

Large beast, unaligned
Armor Class 11
Hit Points 19 3d10+3
Speed 60ft

STR
81 0
DEX
12 +1
CON
13 +1
INT
2 -4
WIS
12 +1
CHA
7 -2

Senses passive Perception 11
Languages -
Challenge 1/2 (100 XP)


Trampling Charge: If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves Attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another Attack with its hooves against it as a Bonus Action.


Actions

Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 2d6+4 bludgeoning damage.


 

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Chronis625.

Statblock Type

Character Sheet (Legacy)

Link/Embed