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Gripp Hemlocke

Druid 3 Class & Level
Background
Wood Elf Race
Chaotic Neutral Alignment

Strength 16
+3
Dexterity 16
+3
constitution 15
+2
intelligence 15
+2
wisdom 18
+4
charisma 10
+0
Total Hit Dice
Hit Die
1d+2
+9 proficiency bonus
+3 Strength
+3 Dexterity
+2 Constitution
+2 Intelligence
+4 Wisdom
-4 Charisma
saving throws
+3 Acrobatics
+6 Animal Handling
+4 Arcana
+3 Athletics
+0 Deception
+2 History
+4 Insight
+0 Intimidation
+2 Investigation
+4 Medicine
+2 Nature
+6 Perception
+2 Performance
+0 Persuasion
+2 Religion
+3 Sleight of Hands
+3 Stealth
+6 Survival
skills

 
14
Armor Class
21
Hit Points
+3
Initiative
35
Speed
Quarterstaff 1d20+5 1d6+3
Scimitar 1d20+5 1d6+3
Unarmed 1d20+5 [4]
Attacks
DruidCraft
Invisibility
pass without trace
Spellcasting
Bedpack
bedroll
common clothes
leather Armor
Leatherworker's Tools
Mess kit
Iron Pot
Quarterstaff
Rations (10 days)
Hempen Rope (50 Feet)
Scimitar
Shovel
Tinderbox
Torch
Waterskin
Yew Wand
Equipment
Thinking is for other people. I prefer action.
I judge people by their actions, not their words.

Personality Traits
Sincerity. There’s no good in pretending to be something I’m not. (Neutral)

Ideals
My tools are symbols of my past life, and I carry them so that I will never forget my roots.

Bonds
The people who knew me when I was young know my shameful secret, so I can never go home again.
Flaws
Druid Features
Hit PointsPHB, pg. 65
ProficienciesPHB, pg. 65
Animal Handling
Arcana
DruidicPHB, pg. 66
You know Druidic, the secret language of druids.

SpellcastingPHB, pg. 66
You can cast prepared druid spells using WIS as your spellcasting modifier (Spell DC 14, Spell Attack +6) and prepared druid spells as rituals if they have the ritual tag. You can use a druidic focus as a spellcasting focus.

Wild ShapePHB, pg. 66
As an action, you can magically assume the shape of a beast that you have seen before twice per short rest.

You can stay in beast shape for 1 hours before reverting back to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die).

Wild Shape: 1 Action
Uses:
/
Short Rest
Druid CirclePHB, pg. 67
Circle of the Land (Grassland)
Bonus CantripPHB, pg. 68
You learn one additional druid cantrip of your choice.

Druidcraft(Cantrip)
Natural RecoveryPHB, pg. 68
Once per long rest during a short rest, you choose expended spell slots to recover. The spell slots can have a combined level of up to 2, and none of the slots can be 6th level or higher.

Natural Recovery: (No Action)
/
Long Rest
Circle SpellsPHB, pg. 68
You gain access to circle spells for your associated land. A circle spell counts as a druid spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

RACIAL TRAITS
DarkvisionPHB, pg. 23
You can see in darkness (shades of gray) up to 60 ft.

Keen SensesPHB, pg. 23
You have proficiency in the Perception skill.

Fey AncestryPHB, pg. 23
You have advantage on saves against being charmed, and magic can’t put you to sleep.

TrancePHB, pg. 23
You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Elf Weapon TrainingPHB, pg. 24
You have proficiency with the longsword, shortsword, shortbow, and longbow.

Fleet of FootPHB, pg. 24
Your base walking speed increases to 35 feet.

Mask of the WildPHB, pg. 24
You can attempt to hide even when you are only lightly obscured.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Druid


Hit Points

Hit Dice: d8 per Druid level
Hit Points at first Level: 1d8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier

Proficiences

Armor: light armour, medium armour, shields (druids will not wear armour or use shields made of metal)
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaff, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: choose two from Arcana, Animal Handeling, Insight, Medicine, Nature, Perception, Religion, and Survivals

Starting Equipment

you start with the following equipment in addition to the equipment granted from your background   (a) a wooden shield or (b) any simple weapon (a) a scimitar or (b) any simple melee weapon leather armour, an explorers pack, and a druidic focus


Spellcasting

Drawing on the divine essence of nature itself, you can cast spells to shape the essence to your will.

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Wood Elf

Ability Score Increase +2 Dex, +1 Wis
Size Medium
Speed 35ft

Darkvision:

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
 

Keen Senses:

You have proficiency in the Perception skill.
 

Fey Ancestry:

You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.
 

Trance:

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After Resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
 

Elf Weapon Training

You have proficiency with the longsword, shortsword, shortbow, and longbow.
 

Fleet of Foot

Your base walking speed increases to 35 feet.
 

Mask of the Wild

You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Languages. You can speak, read, and write Common and Elvish.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

WillowBot.

Statblock Type

Character Sheet (Legacy)

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