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Bjorn

Barbarian 2 Class & Level
450 EXP Background
Half-Orc Race
Chaotic Neutral Alignment

Strength 18
+4
Dexterity 14
+2
constitution 14
+2
intelligence 8
-1
wisdom 10
+0
charisma 13
+1
Total Hit Dice 2
Hit Die
1d12+2
+2 proficiency bonus
+3 Strength
+0 Dexterity
+2 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+0 Insight
+1 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills Saving Throws: Strength, Constitution Skills: Intimidation and Survival   Proficiency Bonus | Features | Rages | Rage Damage +2 | Rage | 2 | +2 +2 | Unarmored Defense | 2 | +2 +2 | Reckless Attack | 2 | +2 +2 | Danger Sense | 2 | +2 proficiencies

 
16
Armor Class
23
Hit Points
+5
Initiative
30
Speed
WeaponAttackDamage
War Hammer1d20 + 4 + 21d8
Hand Axe1d20 + 4 + 21d6
Great Sword1d20 + 4 + 22d6
Proficiency BonusFeaturesRagesRage Damage
+2Rage2+2
+2Unarmored Defense2+2
+2Reckless Attack2+2
+2Danger Sense2+2
Attacks
Menacing: You gain proficiency in the Intimidation skill.

Rage
In battle, you fight with primal ferocity. On Your Turn, you can enter a rage as a Bonus Action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

• You have advantage on Strength Checks and Strength Saving Throws.

• When you make a melee weapon Attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.

• You have Resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast Spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if Your Turn ends and you haven't attacked a Hostile creature since your last turn or taken damage since then. You can also end your rage on Your Turn as a Bonus Action.

Once you have raged the maximum number of times for your Barbarian level, you must finish a Long Rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.

Unarmored Defense
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a Shield and still gain this benefit.

Danger Sense
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity Saving Throws against Effects that you can see, such as traps and Spells. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated.

Reckless Attack
Starting at 2nd level, you can throw aside all concern for defense to Attack with fierce desperation. When you make your first Attack on Your Turn, you can decide to Attack recklessly. Doing so gives you advantage on melee weapon Attack rolls using Strength during this turn, but Attack rolls against you have advantage until your next turn.
Proficiences
N/A
Spellcasting
Dungeoneer's Pack
Item Rarity: Standard
Backpack,crowbar,hammer,piton (10),torch (10),tinderbox,rations (9),waterskin,hempen rope

1 Health Potion (Restores 20 HP)

120 Copper Pieces
220 Silver Pieces

1 Goblin Toe
1 Wolf Toe
1 Bugbear Toe
Equipment
Does not Steal from Others.

Hates authority figures and politicians; people that talk too much.
Personality Traits
Anti-Slavery, Freedom for All.

Vengeful to Abusers.

Allegiance to Kallistria, Goddess of Tits and Wine. Goddess of Hedonism. Worship via Sex Rituals.
Ideals
Flask of Limitless Beer:
Can pour limited amount of any liquid into the flask. Once drained, unlimited beer is present and safe to drink.

Right Big Toe Necklace:
Collects the right big toe of every foe that has harmed him in combat and wears them as a necklace.
No one knows this is because the only major injury Bjorn has sustained is the loss of his right big toe.

From the Orc Tribe "Cell Block 11"
This was the number of the block where Bjorn was kept. He was too young to know anything about his actual tribe, and so he's adopted a new tribe based on his traumatic upbringing.
Bonds
Alcoholic.

Impulse Control Issues on Shiny Objects in Dungeons.
Flaws
EXPERIENCE POINTS: 450XP

You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants.
It has no script of its own but is written in the Dwarvish script.

Thanks to your orc blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.

Menacing: You gain proficiency in the Intimidation skill.

Relentless Endurance: When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a Long Rest.

Savage Attacks: When you score a critical hit with a melee weapon Attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

[block: Warhammer melee weapon (martial]
[block: hammer) Damage Type: Bludgeoning Item Rarity: Standard Properties: Versatile]
[block: if 2 handed role 1d10 Weight: 2   Handaxe melee weapon (simple]
[block: axe) Damage Type: Slashing Item Rarity: Standard Properties: Light]
[block: Thrown Range: 20/60 Weight: 2   Greatsword melee weapon (martial]
[block: sword) Damage Type: Slashing Item Rarity: Standard Properties: Heavy]
[block: Two-Handed Weight: 6   Chain Mail heavy armor (armor)]
[block: light armor class bonus AC: 16 Stealth: Disadvantage Weight: 55]

The statblocks of your class features

[block: Hit Dice: 1d12 per Barbarian level Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per Barbarian level after 1st]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

[block: Half-Orc   Your Strength score increases by 2]
  Currently Aged at 21. Half-Orcs mature a little faster than humans]
[block: reaching Adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.   Thanks to your orc blood]
[block: only shades of gray.       ]

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

[block: Flask of Limitless Beer Right Big Toe Necklace]

Created by

dferguson992.

Statblock Type

Character Sheet (Legacy)

Link/Embed