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The Rat (Gang Boss)

Small humanoid (goblinoid), neutral evil
Armor Class 12
Hit Points 33 (6d8+6)
Speed 30ft

STR
10 0
DEX
15 +2
CON
12 +1
INT
11 0
WIS
12 +1
CHA
9 -1

Skills Stealth +6, Perception +3
Damage Vulnerabilities bludgeoning, piercing and slashing from attacks that are silvered
Damage Resistances any type of damage from nonmagical attacks
Senses Darkvision 60ft., passive Perception 13
Languages Common
Challenge 2


Nimble Escape. The goblin can take the disengage or Hide action as a bonus action on each of its turns   Keen Smell. The goblin has advantage on Wisdom (Perception) checks that rely on smell.


Actions

Multiattack. The goblin makes two attacks, only one of which can be a bite.   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be Cursed with wererat lycanthropy.   Scimitar. Melee Attack Attack: +4 to hit, reach 5ft, one target Hit: 5 (1d6+2) Slashing Damage   Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 feet of it. The two goblins swap places, and the chosen goblin becomes the target instead.


 

Created by

KingSuperDestroyer.

Statblock Type

Monster / Creature

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