Snakes & Saloons
Explosive Special, Thrown Common
Dynamite. As an action you can light the fuse of the dynamite. Any creature within 5ft of the dynamite when it goes off (at the end of your turn) must make a DC 13 Dexterity Saving Throw or be damaged by the dynamite, half as much damage on a successful save.
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
None | 4d8 | Force | 20 / 60ft | Special, Thrown |
Cost: 80gp Weight: 1lb