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D&D Free Rules (2024)

Elephant
HUGE BEAST

Armor Class: 12

Initiative: -1 (9)

Hit Points: 76 (8d12 + 24)

Speed: 40 ft.

Challenge: 4 (XP 1,100; PB +2)
    MOD SAVE
STR 22 +6 +6
DEX 9 -1 -1
CON 17 +3 +3
    MOD SAVE
INT 3 -4 -4
WIS 11 +0 +0
CHA 6 -2 -2

Senses: Passive Perception 10


Actions

Multiattack. The elephant makes two Gore attacks.   Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the elephant moved at least 20 feet straight toward the target immediately before the hit, the target also has the Prone condition.


Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.


Created by

Fizzybrat.

Statblock Type

Monster/NPC

Link/Embed