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Demiurge Revelation

Firearm

Very Rare

Light, plasma reload (M-60)

D&D Firearm Rules

Weapon Properties

The Demiurge overshadows all others; it is the ultimate sidearm, developed for an exclusive set, and denied to others. It cannot be purchased, even illegally. While it looks like a regular pistol, the demiurge can transform to imitate three different firearms. Each unit is biometrically locked to its intended user; if someone with non-matching DNA and fingerprints even holds it, not only does it not activate, but it will deliver 5 points of lightning damage at the beginning of each of the user’s turns until released. When properly matched, the demiurge activates, revealing a holographic aiming assistant only visible to its wielder that reveals invisible targets and grants a +1 bonus to attack rolls. As an action, you can shift the demiurge’s configuration, which physically alters the front half of the sidearm. All three configurations use the same M cell for power.

Revelation. A target hit must make a DC 15 Constitution saving throw or increase its exhaustion level by +1 (to a maximum of level 4) for 1 minute. Unlike normal exhaustion, levels incurred by this weapon reduce by 1 every minute after suffering the last attack from it. Each shot uses 5 charges. If a target makes the save, every additional hit within 1 minute increases the DC by 2.


Type Damage Damage Range
Simple Ranged Special None 40/160

Cost: N$ 60.000
Weight: 3lb


Created by

FBF13.

Statblock Type

Item

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