Wondrous Item
Legendary Must be a member of the Selesnyan Conclave
Requires Attunement
Verdancy
Verdancy channels the power of
Mat'Selesnya's dominion over the natural world.
Verdancy can be activated as a bonus action and has no duration.
While Verdancy is active, the wearer's steps leave a trail of lush vegetation behind them. The vegetation decomposes after 1 hour, or immediately if Verdancy is deactivated.
Natural Restoration
Allies who pass through or start their turn on the trail may use their reaction to heal 2d8 + your Wisdom modifier hit points.
Allies who end their turn on the trail:
Gain temporary hit points equal to your proficiency bonus
Can end one poison or disease effect affecting them
Automatically stabilize if at 0 hit points
Bloom Burst
As a bonus action, you can cause a point on the trail to rapidly bloom. This creates a 10-foot radius burst of dense foliage that:
Provides half cover for allies within it
Forces enemies entering it to make a Constitution saving throw against your spell save DC or become restrained by vines until the start of their next turn
Conceals any small objects or tracks within it
Verdant Growth
By channeling your concentration for 10 minutes, you can cause the vegetation to grow into a dense structure. The structure's size can be up to a 15 foot radius. The structure provides full cover to any one behind it and is impassable by physical means. As an action, a character can make a DC 15 Athletics (Strength) check to destroy a 5 foot section of the structure.
This structure can be climbed or walked upon. It can grow up walls or across gaps, creating natural bridges or climbing paths.