Homebrew
Ring
Rare Proficiency with any kind of bow. Requires Attunement
This ring or bracelet has 7 gemstones, each representing a day of the week.
By speaking the command “I invoke the 7 days” 7 floating arrows appear above your palm, each symbolizing a day of the week. You can then speak the name of one day to select that arrow, causing the rest to disappear. The selected arrow can be used within 1 minute, otherwise it vanishes.
Once a day is chosen, its gemstone loses its light. You can summon only one arrow per day, and you can't choose a day that has already been used. After 7 days, all gemstones regain their light, and you can use any arrow again.
To fire an arrow, you need any bow or crossbow and it takes up a whole action.
The 7 arrows:
-Monday, New moon of Emotions: A dark purple arrow, looks like the night sky with stars in it. The arrowhead is a white crescent moon.
Fire up the arrow to the sky, in a 3 km around you, night descends to your plane for 10 minutes (like a sun eclipse).
Choose any creature in the area to reflect upon themselves and calm down, suppress strong emotions in them. You can end any charmed or frightened condition on them if you wish.
Any creature which are only hostile towards someone because of rage, or emotions will become indifferent towards their target until the spell ends, they are attacked, or their hostility will disappear completely after the spell (DM discretion).
-Tuesday, Arrow of Fiery Drive: An orange arrow, looks like fire and heat is emitting from it.
Fire the arrow at a creature and heat up the muscles and blood of that creature strengthening them.
They gain 1d6 temp hp every turn, their movement speed increases by 15ft., it has advantage on Dexterity saving throws and they can attack 1 more time if they take the attack option for 30seconds (5 turns).
-Wednesday, Arrow of Air Message: A white translucent arrow, wind is circling around it visibly.
Fire the arrow at a creature, a crown like white translucent mark appears on your and the targets head then form a Telepathic connection with them for 1 hour, they can communicate whether they have a common language or not.
(Creatures with Intelligence scores of 2 or less aren't affected by this spell.)
-Thursday, Arrow of Earth Renewal: A green and brown arrow, the arrowhead looks like a tree’s crown, and the shaft is almost covered with roots.
Fire the arrow at a point and a tree emerges on that spot in an instant. Choose any creature in a 15ft square, they make a Dexterity saving throw and take 4d8 bludgeoning damage and are restrained on a failure and on a success take half the damage and are not restrained.
The tree can also function as cover.
-Friday, Arrow of Water Spear: A blue arrow, it looks like constantly flowing water up to the arrowhead, which looks like a high-pressure water spear.
Fire the arrow in a direction and it transforms into a high-pressure water ray. It travels up to 100ft. in a 5ft wide line. Every creature must make a Dexterity saving throw or take 6d8 piercing damage or half on a successful save. If the ray strikes a ¾ or full cover, it stops there and destroys it, if logically possible.
-Saturday, Arrow of Forced Rest: A white and silvery arrow, the arrowhead is like a clock’s Hand.
Fire the arrow it a point, and every creature in a 10ft. radius must make a Wisdom saving throw or fall asleep for 1 minute (Unconscious condition) it can make the saving throw at the end of each of its turns, on a success the creature does not fall asleep.
When a creature wakes up it takes 2d8 Psychic damage.
-Sunday, Vitality of the Sun: An orange and white arrow, the arrowhead is like the Sun. It radiates a faint white light.
Fire the arrow at a creature and fill them up with Vitality. The creature’s wounds start to rapidly heal, it heals 5d8 instantly, and 1d4 at the start of its every turn for 30 seconds (5 turns).
Cost: -
Weight: -