Adventuring Gear
Common
Mods
Grip
Blade
Special Maneuvers
Overhand Throw - Throw the axe higher and over cover for a greater distance as an attack without your Proficiency Bonus, increasing the effective range in feet by 5x your Strength Modifier, or alternatively a number of additional spaces equal to your Strength Modifier. Ignores any cover bonuses or shield bonuses to Evasion (AC).
Special Properties: Armor Piercing II
Light - Allows for an attack as a bonus action if this weapon is held in your offhand
Hemhorraging - Targets struck by this weapon must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Bonus or take 1d4 Bleed damage
Thrown
Weight: 2.5 each
Handling: 1-handed
A lightweight, well-balanced axe that is designed specifically to be thrown. Higher weight means it deals more damage in a concentrated point than a throwing knife.
Type |
Damage |
Damage |
Range |
Simple Melee |
1d6 |
Slashing |
20/60 |
Weight: 2.5lbs