Weapon
Varies
Mods
Grip
Head
Special Maneuvers
Carry the Momentum - If you miss the target with an attack, you can bring the morningstar back around and make another attempt at an Attack for 1d4 AP II Bludgeoning damage
Special Properties:
Armor Piercing II, Blunt Instrument - Deals Double Poise Damage,
Staggering - Prevents targets from taking Reactions upon successful attacks with the bludgeoning attack
Hemhorraging - Targets struck by this weapon's piercing attacks must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Bonus or take 1d4 Bleed damage
Weight: 6
Handling: 1-handed
A weapon that both inflicts bludgeoning and bleeding at the same time, inflicting grievous wounds.
Type |
Damage |
Damage |
Range |
Simple Melee |
1d6 Piercing or Bludgeoning |
Piercing |
Melee |
Weight: 6lbs