Weapon
Uncommon
Mods
Grip
Haft
Blade
Special Maneuvers
Pommel Strike - Use the pointed bottom end below the grip to deal 1d4 AP III Bludgeoning damage as a Bonus Action. You can use this maneuver again after the end of your next turn.
Chopping Attack - Flip the head around to strike for 1d10 AP II Slashing Damage as an Attack.
Rending Pull - With an Ice Axe in both hands, attempt to force a target to go prone after Attacking by pulling them down with the serrated blades of the Ice Axes. The target must make a Strength saving throw against a DC equal to 8 + Your Proficiency Bonus + Strength Modifier or be knocked prone.
Special Properties:
Armor Piercing III
Light - Allows for an attack as a bonus action if this weapon is held in your offhand
Multiple Attack Types - Allows usage of either Piercing, Bludgeoning, or Slashing damage
Hemhorraging - Targets struck by this weapon must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Bonus or take 1d4 Bleed damage
Climbing Tool - Allows users to climb vertical or slippery surfaces at normal speed when held in both hands and prevents slippage, may also be used to stop a fall if next to a vertical surface while falling if held in one hand
Weight: 0.5
Handling: 1-handed
A useful climbing tool and a vicious one-handed weapon that punctures armor with a serrated pick, the Ice Axe is an excellent choice for explorers. The lightweight polymer frame allows it to be carried easily. This weapon is most often found near Barid, where ice climbing is frequently necessary to traverse the glaciers.
Type |
Damage |
Damage |
Range |
Simple Melee |
2d4 |
Piercing |
Melee |
Weight: 0.5lbs