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Dagger

Weapon

Common

Mods
  • Grip
  • Blade
  •   Special Maneuver
  • Pointed Thrust - Bypass your opponent's armor and deal unmitigated Piercing damage when you make a successful attack. You cannot use this maneuver again until you have made a normal attack with this weapon.
  • Two-handed Thrust Attack - Using both hands to attack, deal 2d4 AP III Piercing Damage (You cannot have an offhand)
  • Twist the Knife - After making a successful attack with one of the Piercing maneuvers, as a free action, twist the knife and force the target to make a Constitution saving throw against a DC equal to 8 + Your Proficiency Bonus + Your Chosen Ability Modifier. If the target fails the saving throw, they take 1d4 Bleed damage.
  • Parry - When an opponent attempts to attack you in Melee range, you may use this weapon if it is in your offhand to attempt to intercept the attack and use your Reaction. Make an attack roll against the target, if your attack roll beats theirs, you parry the attack and deflect the blow.
  • Riposte - On successful parry, if you are wielding a 1-handed weapon in your main hand, you may attempt to attack the target that attacked you with it.
  •   Special Properties:
  • Armor Piercing II
  • Finesse - Can use either your Dexterity Modifier or Strength Modifier when making attacks
  • Light - Allows for an attack as a bonus action if this weapon is held in your offhand
  • Multiple Attack Types - Allows usage of either Piercing or Slashing damage
  • Thrown
  •   Weight: 1   Handling: 1-handed

    A flexible, if small, lightweight finesse weapon made both for stabbing and slashing. A trained user can use it in their offhand or main hand to make several different maneuvers.

    Type Damage Damage Range
    Simple Melee 1d4 (AP II Piercing), 1d6 (AP I Slashing) Piercing 20/60


    Weight: 1lbs


    Created by

    Vaskadar.

    Statblock Type

    Item

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