Weapon
Common
Mods
Grip
Haft
Head
Special Maneuvers
Strong Attack - Use both hands to make a strong overhead Attack for 2d4 AP III Piercing damage. You can use this maneuver once per turn.
Punch a Hole - Strike a drywall or wooden wall segment as a Bonus Action to open a small hole in it to see through (will alert enemies)
Special Properties:
Armor Piercing III
Multiple Head Types - Allows usage of either Piercing or Bludgeoning damage
Leverage Tool - Allows one to gain advantage on Strength checks to open chests, doors, or other things that can be opened
Demolition Tool - Can be used to damage or destroy wall sections or open up holes in walls
Weight: 4
Handling: 1-handed
A simple tool used to strike and pierce in a pinch and counts as an improvised weapon. It is primarily used to pry open anything with a hinge and gives an advantage on Strength checks to open objects or doors.
Type |
Damage |
Damage |
Range |
Simple Melee |
1d6 |
Piercing |
Melee |
Weight: 4lbs