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Weapon

Common

Mods
  • Grip
  • Haft
  • Head
  •   Special Maneuvers
  • Strong Attack - Use both hands to make a strong overhead Attack for 2d4 AP III Piercing damage. You can use this maneuver once per turn.
  • Punch a Hole - Strike a drywall or wooden wall segment as a Bonus Action to open a small hole in it to see through (will alert enemies)
  •   Special Properties:
  • Armor Piercing III
  • Multiple Head Types - Allows usage of either Piercing or Bludgeoning damage
  • Leverage Tool - Allows one to gain advantage on Strength checks to open chests, doors, or other things that can be opened
  • Demolition Tool - Can be used to damage or destroy wall sections or open up holes in walls
  •   Weight: 4   Handling: 1-handed

    A simple tool used to strike and pierce in a pinch and counts as an improvised weapon. It is primarily used to pry open anything with a hinge and gives an advantage on Strength checks to open objects or doors.

    Type Damage Damage Range
    Simple Melee 1d6 Piercing Melee


    Weight: 4lbs


    Created by

    Vaskadar.

    Statblock Type

    Item

    Link/Embed