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Brass Knuckles

Weapon

Common

Mods
  • Grip
  • Knuckles
  •   Special Maneuvers
  • Feint - Make one attack with your offhand as a Bonus Action, dealing 1d4 AP II Bludgeoning damage and allowing you to distance or reposition yourself by 5 feet without provoking an opportunity attack while raising your evasion by your Proficiency Bonus. Once you have used this maneuver, you must wait until after the end of your next turn before using it again.
  • Hook - Make a strong attack with your main hand for 1d6 AP III Bludgeoning damage and inflict Stagger on your opponent, preventing them from taking reactions until the start of your next turn.
  • Jabs - Make two attacks with your offhand as a Bonus Action for 1d4 AP II Bludgeoning damage each, for each attack that lands, reduces target Evasion by 1 until the end of your next turn. Once you have used this maneuver, you must wait until after the end of your next turn before using it again.
  • Uppercut - Make an upwards attack with your main hand for 1d6 AP III Bludgeoning damage, target must make a Strength saving throw against a DC equal to 8 + Your Proficiency Bonus + Strength modifier or be pushed backwards 5 feet.
  •   Special Properties:
  • Armor Piercing II
  • Light - Allows for an attack as a bonus action if this weapon is held in your offhand
  • Staggering - Prevents targets from taking Reactions upon successful attacks until the start of your next turn
  • Unarmed
  •   Weight: 0.5 each   Handling: 1-handed, 1 in each hand

    A pair of brass knuckles that enhance unarmed strikes with additional damage.

    Type Damage Damage Range
    Simple Melee 1d6 Bludgeoning Melee


    Weight: 1lb


    Created by

    Vaskadar.

    Statblock Type

    Item

    Link/Embed