Firearm
Common
Mods
Barrel
Sight
Accessories (No Suppressor)
Magazine Size: 8 (each D12 counts as one shot), 8 Pressurized Shots
Cartridge: Dart or Ball Bearing
Special Maneuver
Aimed Shot - Fire one shot with +5 bonus to hit as an attack, can be used if the player has not moved yet on this turn.
Special Properties:
Armor Piercing I
Air-Powered
Marksman Rifle, +3 to hit at ranges greater than 30 feet
Stealthy
Loading: Uses a bonus action to reload 4 shots, requires a full action to reload, bonus action to pressurize, must be pressurized to fire
Jamming: On a critical failure, roll a 1D12, if it lands on a 1, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam
Weight: 7
Handling: 2-handed
An air rifle that can both be used for long range delivery of drugs or medication or as a near-silent weapon. Fires darts with an effective range of 60 feet and a long range of 90 feet. Can be used to silently launch metal ball bearings and deal 1d12+3 Piercing damage when pressurized. Requires a bonus action to re-pressurize the chamber and a bonus action to load the dart magazine or ball bearing magazine. It is often used for animal control or hunting vermin.
Type |
Damage |
Damage |
Range |
Simple Ranged |
1d12+3 |
Piercing |
60/90 |
Weight: 7lbs