Homebrew
Healing Injector
Wondrous Item
Rare
Gadget
A small device that injects a healing serum, restoring 1d8 hit points to any target within 5 feet. This gadget can be used a number of times equal to your Wisdom modifier (minimum of 1) per long rest. Using the Healing Injector is an action.
Crafting Cost: 1 mechanical scrap, 1 alchemical scrap
Repair Cost: 1 alchemical scrap
Upgrade Modules
Enhanced Serum. Increases the healing done by an additional 1d8 hit points. This upgrade can be taken multiple times.
Emergency Auto-Injector. Automatically uses a charge if the user's hit points reach 0. This effect can only occur once per short rest.
Ranged Injector. Allows the Injector to shoot syringes, enabling ranged healing. This requires an attack roll with advantage with a range of 30 feet. On a hit, the target receives the healing effect.
Multi-Dose. Adds additional uses per long rest, stackable up to three times. Each upgrade grants 2 additional uses per long rest.
Antitoxin. Adds the effect of removing poison and granting advantage on saving throws against poison for 1 hour.
Armor Attachment. The Healing Injector can now be used as a bonus action.
Stimulant Boost. In addition to the healing, Healing Injector now grants the target advantage on their next attack roll, ability check, or saving throw made within the next minute.
Weight: 1 lb.