race features:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Ogrillon Tenacity. You have proficiency in two of the following skills of your choice: Athletics, Deception, Intimidation, Investigation, Perception, and Religion.
Cleaving Swing. When you take the Attack action on your turn using a melee weapon, you can replace one of your attacks with a devastating swing targeting all creatures around you. Each creature within 5 feet of you must make a Dexterity saving throw (DC = 8 + your Strength modifier + your proficiency bonus). On a failed save, each creature takes damage equal to your weapon's damage and of the damage type associated with that weapon. On a successful save, it takes half as much damage. This damage increases by one damage die when you reach 5th level, 11th level, and 17th level.
Tough Hide. When you are not wearing armor your AC equals 13+ your dex or con modifier
You can use your Cleaving Swing a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Ogrillon names are harsh sounding and fear-inducing.
Kin Names: Ar-Garruk, Ar-Heka, Ar-Hissun, Ar-Jaanek, Ar-Kalus, Ar-Karok, Ar-Pratuk, Ar-Sakul, Az-Adara, Ur-Daag, Ur-Edin, Ur-Hakkon, Ur-Kalamar
Deed Names: Ash-Skin, Black-Thorn, Earth-Scorcher, Gravewalker, the Mad One, the Reaper, the Scorpion