Avoidance. If the fairy is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Illumination. The fairy sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Tattle. The fairy has advantage on all Intelligence checks to identify a creature's capabilities.
[I]Superior Dodge.[/I] Until the start of the fairy's next turn, it has advantage on all saving throws, attack rolls against it have disadvantage, and its movement does not provoke opportunity attacks.