Disciplines: Starting at 1st level,
you learn two disciplines from the list provided in the Martial Discipline Manual. Disciplines represent your specialized training and grant you additional combat abilities. You have a number of discipline dice equal to 2 + your proficiency bonus, starting at d6. You regain expended discipline dice after a short or long rest.
Martial Techniques: At 1st level,
you gain access to martial techniques, which are special combat abilities fueled by your training and discipline. You learn new techniques as you gain levels in the Martial Artist class. Refer to the Martial Techniques table for the number of techniques you know and can prepare.
Technique Ability Modifiers: At 2nd level,
choose one ability score (Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma) to serve as your technique ability modifier. Your technique save DC and attack modifier are based on this ability score.
Martial Path: At 3rd level,
you choose a Martial Path that represents your specialization in a particular style of combat. Choose from the following paths:Alchemist
Role: Support/Utility Abilities:Pill Creation: Can create pills that provide various effects, such as healing, stat boosts, and resistance to poisons. Cultivation: Proficient in enhancing cultivation techniques like Yuan Qi, Divine Soul, or Comprehension. Respected: Highly regarded in society, often treated as High Ranking Guests. Specialties:Potion Crafting: Proficient in brewing potions and elixirs with potent effects. Medicinal Knowledge: Skilled in the use of herbs and alchemical ingredients for healing and enhancement. Alchemical Mastery: Can create specialized pills tailored to specific needs or situations.
Artifact Refiner
Role: Craftsman/Artisan Abilities:Artifact Crafting: Proficient in creating, upgrading, and repairing powerful artifacts and secret treasures. Versatile Products: Their creations can be used for offense, defense, environmental manipulation, and various other purposes. Respected Craftsmanship: Highly respected for their skill in creating powerful magical items. Specialties:Artisan's Touch: Able to imbue artifacts with magical properties and enhancements. Repair Expertise: Skilled in restoring damaged or broken artifacts to their former glory. Secret Techniques: Knowledgeable in rare and ancient techniques for crafting legendary artifacts.
Star Chart Master
Role: Navigator/Scholar Abilities:Starry Knowledge: Proficient in mapping the topology of the Star Territories and navigating through space. Chart Creation: Can create accurate maps of the cosmos, including dangerous areas like Chaotic Vortices. Essential Guidance: Highly respected for providing safe routes and navigation aids for space travel. Specialties:Astrological Expertise: Knowledgeable in celestial bodies and their movements, aiding in navigation. Mapping Skills: Skilled in cartography and creating detailed star charts. Safe Passage: Able to plot courses that avoid hazards and optimize travel efficiency.
Array Master
Role: Tactician/Strategist Abilities:Spirit Array Manipulation: Proficient in the creation and deployment of Spirit Arrays (Formations) for various purposes. Array Plates: Can utilize Array Plates containing pre-made Spirit Arrays for battle or strategic purposes. Respected Authority: Highly regarded for their expertise in arranging and dismantling complex Spirit Arrays. Specialties:Tactical Genius: Skilled in using Spirit Arrays for offense, defense, and battlefield control. Formation Mastery: Knowledgeable in the intricacies of different types of Spirit Arrays and their applications. Array Deployment: Able to quickly set up and activate Spirit Arrays in combat or strategic situations.
Ability Score Improvement: When you reach 4th level,
and again at 8th, 12th, and 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra Attack: Beginning at 5th level,
you can attack twice, instead of once, whenever you take the Attack action on your turn.
Martial Mastery: At 15th level,
you achieve mastery over your martial techniques. You gain the following benefits:
Your maximum discipline dice increases to d12.
You can execute one additional technique per turn without expending a technique slot.
You have advantage on saving throws against being charmed or frightened.
Realm/Rank | Title/Stages | Abilities | Martial Artist Disciplines & Techniques Known | Discipline Die | 1st | 2nd | 3rd | 4th | 5th | ||
---|---|---|---|---|---|---|---|---|---|---|---|
------------------- | ---------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ---------------------------------------------- | ---------------- | ----- | ----- | ----- | ----- | ----- | ||
Mortal Realm | - | - | |||||||||
1ST RANK | Body Tempering has 9 Stages | After reaching the Tempered Body 4th Stage, one begins to sense World Energy in the atmosphere. At the 7th Stage, one starts to naturally gather World Energy and absorb it into their body, allowing them to start storing Yuan Qi. | Rank 1: 4 Techniques Known, 2 Disciplines | d6 | 4 | 2 | ─ | — | ─ | ||
2ND RANK | Initial Element has 9 Stages | Cultivators at this realm have accumulated enough Yuan Qi to start using it in techniques. Though Yuan Qi can be used to affect the body and the environment, it can't yet leave the body. | Rank 2: 5 Techniques Known, 3 Disciplines | d6 | 4 | 2 | ─ | — | ─ | ||
3RD RANK | Qi Transformation has 9 Stages | At this realm, cultivators can finally release Yuan Qi outside of their body in order to be used for attacking, defending, and etc. This is also the first realm in which a cultivator experiences a World Baptism, which tempers their body for the next realm. | Rank 3: 6 Techniques Known, 3 Disciplines | d6 | 4 | 3 | ─ | — | ─ | ||
4TH RANK | Separation and Reunion has 9 Stages | This realm is simply an upgrade in the strength, storage, and the use of Yuan Qi in comparison to the Qi Transformation Stage. | Rank 4: 7 Techniques Known, 3 Disciplines | d6 | 4 | 3 | ─ | — | ─ | ||
5TH RANK | True Foundation has 9 Stages | To reach this realm, one needs to purify their Yuan Qi into the significantly more powerful True Qi, which can perform far more complex tasks than Yuan Qi. Thanks to True Qi, cultivators can start flying at this realm. | Rank 5: 8 Techniques Known, 3 Disciplines | d8 | 4 | 3 | 2 | — | ─ | ||
6TH RANK | Immortal Ascension has 9 Stages | At this realm, a cultivator develops a Knowledge Sea and Divine Sense. A Knowledge Sea gives one the ability to store all of their knowledge, memories, techniques, and Divine Soul Artifacts. A Divine Sense allows one to see and/or sense everything within a certain radius of their surroundings as long as it is sufficiently powerful. A Divine Sense can also be used to attack another cultivator’s Divine Soul. | Rank 6: 9 Techniques Known, 3 Disciplines | d8 | 4 | 3 | 2 | — | ─ | ||
Transcendent Realm | - | - | |||||||||
7TH RANK | Transcendent has 3 Stages | With sufficient comprehension of the Heavenly Way, one can eventually reach this realm. At this realm, one's life span goes beyond average mortal limits, and they can live hundreds of years. | Rank 7: 10 Techniques Known, 3 Disciplines | d8 | 4 | 3 | 3 | — | ─ | ||
Saint Realm | - | - | |||||||||
8TH RANK | Saint has 3 Stages | Like when a Separation and Reunion Boundary cultivator wants to enter the True Element Boundary, a 3rd Order Transcendent Realm cultivator has to purify their True Qi into Saint Qi in order to reach the Saint Realm. | Rank 8: 11 Techniques Known, 3 Disciplines | d8 | 4 | 3 | 3 | — | ─ | ||
9TH RANK | Saint King has 3 Stages | One only needs a stable foundation, Saint Qi accumulation, and sufficient comprehension of the Heavenly Way in order to reach this realm. | Rank 9: 12 Techniques Known, 4 Disciplines | d8 | 4 | 3 | 3 | 1 | ─ | ||
Origin Realm | - | - | |||||||||
10TH RANK | Origin Returning has 3 Stages | Origin Returning has 3 Stages. At this realm, with some training, a cultivator should be able to merge their Will, Saint Qi, and Divine Soul Strength into Shi(Potential), which suppresses most cultivators below this realm. Developing one's Shi is the most important aspect of the Origin Returning Realm, and is the main distinguishing factor between these cultivators. In addition, a cultivator can learn Yuan Control Mastery at this realm if their Divine Sense becomes strong enough, greatly increasing their combat efficacy. | Rank 10: 13 Techniques Known, 4 Disciplines | d8 | 4 | 3 | 3 | 1 | ─ | ||
11TH RANK | Origin King has 3 Stages. | When one's ability in Shi reaches the expertise of Grand Accomplishment, they are able to cultivate to this realm. Their Shi evolves into the incredibly more powerful Domain. Likewise, these cultivators are exponentially more powerful than Origin Returning Realm cultivators. If one is fortunate enough to become a Star Master at this realm, they can get an early sense of both sensing and drawing support from the strength of World Principles, i.e. aspects of the Heavenly Way, which is a major aspect of Dao Source Realm power. | Rank 11: 14 Techniques Known, 4 Disciplines | d10 | 4 | 3 | 3 | 3 | 2 | ||
12th RANK | Dao source has 3 Stages. | To breakthrough to this realm, one must develop their Domain to the Grand Accomplishment level and completely convert their Saint Qi into the far more powerful Source Qi. Therefore, one must also have access to a space with sufficient World Principles to allow for this conversion to naturally take place. Starting at this realm, cultivators are able to draw support from the strength of one or more types of World Principles (ex: Space Principles). From here on out, a cultivator's comprehension and capability toward the manipulation of Principles greatly distinguishes them from other martial artists of the same realm. The Dao Source Realm can also be cultivated to in the Ancestral Domain. | Rank 12: 15 Techniques Known, 5 Disciplines | d10 | 4 | 3 | 3 | 3 | 1 | ||
13TH RANK | Emperor has 6 Stages. | A profound realm, it is difficult to reach because one needs to be able to directly control their respective Principles. Their Source Qi also needs to be converted into Emperor Qi before they can fully command the power of the Emperor Realm. Pseudo-Great Emperor, Dao Seal, and Half-Step Open Heaven are special classifications of the Emperor Realm. Pseudo-Great Emperor/Pseudo-Emperor Known as the Peak Emperor Realm in the Outer Universe, a Pseudo-Great Emperor has made a breakthrough past the normal 3rd Order Emperor Realm, but has not yet achieved Great Emperor (i.e. condensed a Dao Seal). Likewise, they are far more powerful than 3rd Order Emperor Realm cultivators. The term "Pseudo-Emperor" is also used to denote a "Pseudo-Great Emperor." Dao Seal/Principle Seal Having gained sufficient sensibility toward their Grand Dao, an Emperor that has condensed a Dao Seal is significantly more powerful than a Pseudo-Great Emperor, and is capable of promoting to the Open Heaven Realm. Barring unusual circumstances, only Pseudo-Great Emperors that have successfully seized the extremely rare chance to become a Great Emperor can condense a Dao Seal within Universe Worlds. In Universe Worlds, one may be acknowledged as a Great Emperor by the Heavenly Way if there is a space available. This allows them to both condense a Dao Seal and transfer the World Force, through which they can generate the power of at least Low Rank Open Heaven Realm. However, this power is only available within a certain range of one’s Universe World. Outside of Universe Worlds (i.e. the Outer Universes), condensing a Dao Seal is no longer restricted or tied to becoming a Great Emperor. | Rank 13: 16 Techniques Known, 5 Disciplines | d10 | 4 | 3 | 3 | 3 | 1 | ||
Heaven Realm | - | - | |||||||||
14TH RANK | Open Heaven has 9 Stages. | After condensing all 7 of the Yin-Yang + 5 Element resources into their Dao Seal, an Emperor must successfully form a Small Universe within their body in order to become Open Heaven Realm. At High Rank Open Heaven Realm (7th-9th), this world becomes a real Universe World. The strength of this realm comes from the ability to draw on the Small Universe’s World Force. Thus, this realm essentially bypasses the major weakness of the Great Emperor title. It also, in many cases, allows these cultivators to display an incomparably more powerful strength (>Low Rank). Barring miraculous methods, Open Heaven Realm cultivators have a 2-Stage promotion limit from their initial Stage.(i.e. 3rd Stage limit is 5th Stage) | Rank 14: 17 Techniques Known, 6 Disciplines | d10 | 4 | 3 | 3 | 3 | 2 | ||
15TH RANK | World Creation The unknown peak of the Martial Dao | This realm has been rumoured to allow one to both hold unparalleled power and use their mastery over all of the 3,000 Grand Daos to create Universe Worlds, and by extension life, from nothing. | Rank 15: 18 Techniques Known, 6 Disciplines | d10 | 4 | 3 | 3 | 3 | 2 | ||