KibblesTasty Homebrew
Become Water
2-level Transmutation
Casting Time: 1 bonus action
Range/Area: Self
Components: V, S
Duration: 1 round
Attack/Save: Strength Save
Damage/Effect: 2d6 bludgeoning damage
You become a burst of elemental water. Until the start of your next turn, you gain the following benefits:
- You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks.
- You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature on a turn, it must pass a Strength saving throw or be knocked prone.
Available for: Druid, Sorcerer, Warlock, Wizard