Weapon
Legendary
Blade Form
Heavy, Two-Handed, Reach, Exotic, Super Heavy, Switch
Exotic
This weapon becomes an exotic weapon and its damage die increases by one step.
No class, other than the craftsman, gains proficiency with exotic weapons.
Super Heavy
This weapon gains the Superheavy property and its damage die increases by one step.
Superheavy. This weapon is unusually large for its type. You must have a Strength score of 16 or higher to wield a superheavy weapon.
Switch
This weapon gains the Switch property and its damage die decreases by one step. You can integrate two weapons together with the Switch property, forming a single unit in which each weapon is one of the unit’s two forms. You can choose to use two identical weapons with the Light property for one of the weapon’s forms.
Switch. This weapon has two forms. You can swap between which weapon is being used at any time, even between attacks.
Gun Form
Ammunition, Dry, Reloading, Misfire, Two-Handed, Exotic, Switch, Heavy, Extended Magazine
Exotic
This weapon becomes an exotic weapon and its damage die increases by one step.
No class, other than the craftsman, gains proficiency with exotic weapons.
Reloading
This weapon gains the Reload (5) property. If you apply the Reload property to a martial or exotic weapon with the Mounted property, you can choose to give it the Reload (1, 2 actions) property, and increase its damage by three steps.
Reload. This weapon can be used to make a number of attacks before it must be reloaded. If you are proficient with the weapon, reloading it takes a bonus action; otherwise, reloading it takes an action. Some weapons require an action or longer to reload, even if you have proficiency, which is specified in the Reload property. If reloading a weapon requires longer than one action, the weapon can’t be used to make attacks until reloading is finished.
Extended Magazine
The Reload capacity of this weapon is doubled.
Type |
Damage |
Damage |
Range |
Martial Melee |
2d6 / 2d6+1 |
Slashing |
100/340 |