Glue Trap | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Homebrew

Glue Trap

Adventuring Gear

Uncommon

As an action, a character can set up the glue trap. Once activated, anything as big as a house cat that comes in range of the proximity sensor triggers the trap. The proximity sensor covers the range of the glue trap, which is a 3-meter cone. Any creature within this cone or that tries to pass through the created terrain after the trap was triggered must make a DC 15 Dexterity saving throw. A creature that fails their save will become restrained. After one round, the created terrain hardens and becomes difficult terrain and does not require a saving throw anymore.   A restrained creature must make an attack roll AC 15 and deal 4 damage in total to end the restrained condition. Alternatively, if the hardened glue comes into contact with an iron rich fluid, it dissolves and the restrained condition ends immediately.

Cost: 20.000 Eurodollar
Weight: 0,4 kg


Created by

Midnightplay.

Statblock Type

Item

Link/Embed