Magician’s Wand | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Magician’s Wand

Wand

Common

This wand has has 6 charges. While holding it, you can use an action to expend 1 of its charges to cast minor illusion. When you cast minor illusion using this wand, you have advantage on Dexterity (Sleight of Hand) checks involving tricks or illusions until the end of your turn.
The wand regains 1d4 + 2 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand breaks.



Created by

Westmaster_Funk.

Statblock Type

Item

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