Trade Good
Rare Requires Attunement
A rune made of large chaotic interlocking pattern that burns with a dull orange light.
Passive Effect. When marked on a weapon, an attuned wielder of the weapon is healed for 1d12 hit points when deal a critical strike with the marked weapon.
Active Effect. An attuned wielder can activate the rune (no action required) during their turn. Until the end of their turn, whenever they miss an attack roll against a target within their reach, the attack still deals half damage to the target. Once activated, it can’t be activated until the next dawn.