Flame Breathing Jerky | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Flame Breathing Jerky

Trade Good

Uncommon

A tough jerky with exotic flavoring. Very spicy, uncomfortably so. After a creature consumes this snack as an action, they gain the following benefits for the next 10 minutes:
  1. You can’t be put to sleep by magical means.
  2. You have disadvantage on Wisdom checks.
  3. You have disadvantage on Constitution saving throws to maintain concentration on a spell.
  4. You can use a bonus action to exhale fire at a target within 10 feet of you. The target must make a DC 13 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one.
You can eat a number of pieces of this jerky equal to your Constitution modifier per day.



Created by

Westmaster_Funk.

Statblock Type

Item

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