Enhancing Feast | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Enhancing Feast

Trade Good

Uncommon

Up to 5 creatures can consume this feast within an hour of it being prepared. After consuming this hearty meal, you become satiated for the next 24 hours. You gain the benefits for a common feast, but can gain additional benefits by trading in Hit Dice that would be gained as part of your next long rest after consuming this meal. These Hit Dice are consumed after calculating how many you would have after the rest (including the benefits of the feast), but you can trade Hit Dice in this way you would normally lose if you have more than your maximum Hit Dice. You can trade Hit Dice in this way up to a number equal to your proficiency bonus.
  • Roll a d4 per Hit Die traded and gain temporary hit points equal to the value rolled.
  • Trade three Hit Dice for an additional spell point
  • Gain a point that can be expended like Inspiration by trading 5 Hit Dice per point.
Any benefit from a feast fades after 24 hours.
How Feast Spent Dice Work If, for example, at level 4, if you start a rest with 2 Hit Dice, and consume a meal that would give an additional Hit Die, you would end the rest with 5, but your maximum is 4, so you would lose the 5th. This allows you to spend that extra fifth Hit Die for additional benefits. You could spend 3 Hit Dice on these benefits, but doing so would mean you only have 2 Hit Dice after the long rest.



Created by

Westmaster_Funk.

Statblock Type

Item

Link/Embed