Daraduin's Brace | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew

Daraduin's Brace

Generic Variant

Legendary Requires Attunement

Properties

Creates an area within its perimeter that is covered by the 'Protection from Evil and Good' Spell. Affected creatures trying to cross this boundary uninvited will be harmed (See below):   Creates an area within that acts like a 'Sanctuary' Spell to those affected by the Brace. The Chosen linked to the Brace know when it is crossed and when it is attacked.   The Brace's Barbs: Any creature that would be affected by the Protection from Evil and Good above trying to cross the barrier uninvited are hit with a random damage type each time they attempt to cross the barrier.   Roll a D4:
  1. Fire
  2. Radiant
  3. Psychic
  4. Acid
  Creatures take 3D6 (damage type) - Save for Half (DC 15):
  • Fire/Radiant = Dex
  • Psychic = Cha
  • Acid = Con
If the creature saves, it can pass through the barrier after taking the damage. If it fails, it is Restrained until it passes (save can be re-attempted at the beginning of a creatures turn).   Once inside the barrier, an affected creature trying to cause harm or do any aggressive action will be subject to the rules of the Sanctuary provided by the Brace (see the Sanctuary Spell).  

Exceptions

Once the brace is active, those bound to it can allow access for those who would ordinarily come under the Brace's remit, thus allowing allies who would normally be affected to pass with no ill-effects. This is either an on or off feature for each allowed entity. A creature cannot be allowed through the barrier, then left under the effects of Sanctuary.

Activating the Brace

A ritual needs to be performed at each stone. This ritual can take as long as required:   There are 5 around Daraduin, and another within teh boundary of the protective ward.   2x lvl 3 spell slots cast into each stone   The stone can be activated by an individual, or by a group. As more stones are added, the Brace will include all who bound themswelves to it in the overall warnings.   A drop of blood from each peerson to be bound into the Brace
  • This will link the Chosen to the Brace. This has a number of effects:
  • 1/day - Teleport to one of the activated stones around or in Daraduin
  • Those bound to the Brace are aware when the barrier is crossed by creatures who will be affected by it.
  • If the Barrier is assaulted in an attempt to breach the ward, those bound to it will feel the attack.
  • If the stone is dispelled or disjuncted, those bound to the Brace willl feel that connection fail and will be unable to use the disjuncted/dispelled stone to teleport to.

Effects of dispelling / Disjuncting the Brace/Brace stones

Dispelling a Brace Stone is no easy feat. For automatic dispelling, the spell would need to be of 8th level or higher. If the spell is of a lower level, the DC for dispelling is 18. Any attempt to dispel the Brace is made at Disadvantage. (See the Dispel Magic spell.   Special Note: A Disjuntion item will always suppress the Brace stone for 20+1d4 hours.   If any of the stones are dispelled, destroyed or disjuncted, the Brace will cease to function until the stone either regains it's power or is ritually empowered and brought back into the Brace. In teh case of being destroyed, a new Brace stone would need to be created.

Description


Daraduin's Brace consists of six stones. Five of these are standing stones around Daraduin.
The Sixth stone is somewhere within the area of the Brace.



Created by

umbralwarrior.

Statblock Type

Item

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