Dice of many Fates | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Dice of many Fates

Wondrous Item

Legendary

It binds itself to a party and doesnt change until the current party disbands or is killed

Description


"The Dice of Many Fates" is a mysterious and ornate six-sided die, each face adorned with intricate symbols representing the unpredictable nature of destiny. The die is crafted from an otherworldly material that seems to shimmer with a faint, ethereal glow. Its surface is cool to the touch, and when held, one can sense a subtle energy emanating from within.

The symbols on each face of the die seem to shift and change, reflecting the diverse and unpredictable nature of the magical effects it can unleash. When rolled, the die taps into the threads of fate, determining the destiny of the one who wields it. The sound of the roll is accompanied by a faint, otherworldly hum that seems to resonate with the very fabric of reality.

The magical aura surrounding the die hints at the powerful forces at play, both benevolent and malevolent. Those who gaze upon it can feel the weight of the choices it represents, as well as the potential for both great fortune and dire consequences. Its appearance is a testament to the enigmatic and unpredictable nature of the forces that govern the realms.

As adventurers come into possession of "The Dice of Many Fates," they are drawn into a dance with destiny, where each roll could bring about significant changes to their lives. The die becomes a focal point of both excitement and trepidation, a tool that can reshape the course of their journey in ways both wondrous and perilous. Its true origin remains a mystery, adding an additional layer of intrigue to this extraordinary artifact.


The Rolls!!!


1. Fate's Blessing: Gain advantage on all saving throws for 1 hour.


2. Wealth Beyond Measure: Receive a bag of 10,000 gold pieces.


3. Ephemeral Ally: Summon a powerful ally to aid you in combat for 1 minute.


4. Curse of the Shadows: You are afflicted by a permanent disadvantage on Stealth checks.


5. Arcane Knowledge: Gain proficiency in Arcana and one other Intelligence-based skill.


6. The Fates Smile: You may reroll any one roll you make, once.


7. Noble's Boon: Acquire a noble title and a piece of land.


8. Cursed Attraction: Gain the enmity of a powerful fiend or celestial.


9. Bardic Inspiration: Gain the benefits of a Bardic Inspiration die (1d6) for 24 hours.


10. Lost Memories: Forget a significant event from your past.


11. The Gambler's Luck: Your next three attacks have advantage.


12. The Depths Beckon: Gain the ability to breathe underwater permanently.


13. Spectral Companion: A spectral familiar accompanies you for 24 hours, providing assistance.


14. Fool's Misfortune: Your maximum hit points are reduced by half.


15. Master Artisan: Gain proficiency in a tool set of your choice.


16. Celestial Blessing: Gain resistance to radiant damage for 1 hour.


17. Vorpal Blade: A magical weapon appears in your possession for 24 hours.


18. Time Slows: You gain the ability to cast Time Stop once.


19. Doomed Rival: You gain a powerful enemy who seeks your downfall.


20. Arcane Infusion: Gain the ability to cast one wizard spell of your choice for 24 hours.


21. Eternal Youth: Your age is reversed by 10 years.


22. Divine Intervention: The deity of your choice intervenes on your behalf in a time of need.


23. Cursed Tongue: You can only speak in lies for the next 24 hours.


24. The Moon's Embrace: Gain the ability to shape-shift into a wolf at will.


25. Champion's Mark: Gain proficiency in all saving throws for 1 hour.


26. Feywild Boon: Gain advantage on Charisma-based checks with fey creatures.


27. Phantom Steed: A spectral mount appears, serving you faithfully for 24 hours.


28. Mimic's Curse: Inanimate objects have a chance to transform into mimics when touched by you.


29. Fortune's Folly: A portion of your gold disappears, but you gain a powerful magic item.


30. Planar Instability: Randomly teleport to a different plane of existence for 1 minute.


31. Gift of Flight: Gain the ability to fly for 1 hour.


32. Dreadful Vision: Witness a terrible event in the future involving yourself.


33. Warp Reality: You can alter the appearance of one non-magical object permanently.


34. Mark of the Hunted: A powerful creature becomes your relentless pursuer.


35. The Abyss Stares Back: Gain proficiency in Wisdom saving throws, but nightmares haunt your sleep.


36. Debt to the Fey: You owe a significant favor to a powerful fey entity.


37. Eternal Vigor: Your Constitution score increases by 2, to a maximum of 20.


38. Arcane Marking: Your skin is adorned with magical tattoos, granting you advantage on Charisma-based checks with certain magical beings.


39. Master of Elements: Choose one damage type (fire, cold, acid, lightning, or thunder). You gain resistance to that damage type permanently.


40. Soulbound Weapon: Your favored weapon becomes a sentient magical item with its own personality and abilities.


41. Whispers of the Ancients: You gain proficiency in a language of ancient and powerful creatures.


42. Luck's Favor: Once per long rest, you can reroll one d20 roll.


43. Cursed Resilience: You gain advantage on saving throws against curses and magical diseases.


44. Astral Projection: Once per week, you can enter the Astral Plane for one hour.


45. Blessing of the Feywild: You gain the ability to cast Misty Step once per long rest.


46. Spectral Vision: You can see invisible creatures and objects as if they were visible.


47. Frostheart: Your touch can chill and freeze liquids. You gain resistance to cold damage.


48. Celestial Bond: You form a permanent bond with a celestial being, granting you guidance and protection.


49. Chronomancer's Gift: You age at half the normal rate.


50. Gift of the Hydra: You gain the ability to regrow one lost body part over the course of a month.


51. Ethereal Grasp: Your hand can pass through solid objects, allowing you to retrieve items from a distance.


52. True Name: You learn the true name of a creature, gaining advantage on all Charisma-based checks against it.


53. Cursed Insight: You gain proficiency in Wisdom saving throws, but you are haunted by unsettling visions of the future.


54. Aspect of the Dragon: Your skin takes on a faint scale-like texture, and you gain resistance to a damage type associated with a dragon of your choice.


55. Fading Vitality: Your Constitution score decreases by 2, to a minimum of 3.


56. Arcane Branding: Your skin is marked with a visible, magical sigil that attracts unwanted attention from magical entities.


57. Elemental Vulnerability: Choose one damage type (fire, cold, acid, lightning, or thunder). You gain vulnerability to that damage type permanently.


58. Haunted Mind: You are plagued by constant whispers and haunting visions, imposing disadvantage on Wisdom-based checks.


59. Soul's Shadow: Your soul is tethered to the Shadowfell, making you vulnerable to necrotic damage.


60. Luck's Betrayal: Once per long rest, you must roll a d20. On a natural 1, you automatically fail a saving throw or skill check.


61. Cursed Weakness: You have disadvantage on saving throws against curses and magical diseases.


62. Astral Shackles: Once per week, you are involuntarily transported to the Astral Plane for one hour.


63. Feywild Backlash: You occasionally and unpredictably teleport to the Feywild for brief moments, leaving you disoriented.


64. Spectral Burden: You occasionally phase out of the material plane for a few seconds, rendering you incorporeal and unable to interact with your surroundings.


65. Frostbitten Heart: Your touch can freeze liquids, but it also makes your own body more susceptible to cold damage.


66. Celestial Estrangement: The celestial being you're bonded with is disappointed in your actions, causing it to withhold its guidance and protection at crucial times.


67. Temporal Discord: Your aging process accelerates, causing you to age at double the normal rate.


68. Gift of the Medusa: You gain the ability to petrify one non-living object per month, but your body becomes more stone-like over time.


69. Ethereal Tether: Your hand occasionally phases through solid objects involuntarily, making it difficult to interact with items or people.


70. Unknown Nemesis: You are haunted by a mysterious figure or entity, making it difficult to form alliances or gain trust.


71. Cursed Foresight: You have disadvantage on Intelligence-based checks, as your unsettling visions of the future cloud your thoughts.


72. Aspect of the Wyrm: Your appearance becomes more draconic, attracting the attention of dragon hunters and cults.


73. Disables 18+ Restriction: Permantly disables the restriction of 18+ content that the DM will make


74. Harmonic Resonance: Gain advantage on all Charisma-based checks for 1 hour as your presence harmonizes with the emotions of those around you.


75. Aetherial Aegis: Gain resistance to force damage for 1 hour, as if protected by an otherworldly shield.


76. Feywild Harmony: Once per day, you can cast "Speak with Plants" or "Speak with Animals" without expending a spell slot.


77. Dimensional Scribe: Gain the ability to cast "Leomund's Secret Chest" once per long rest.


78. Bane's Balm: Gain advantage on saving throws against enchantment spells for 24 hours.


79. Phoenix's Blessing: Once per week, you can resurrect yourself at the spot of your death with full hit points.


80. Stoneskin Veil: Gain resistance to bludgeoning, piercing, and slashing damage for 1 hour.


81. Dragon's Insight: Gain proficiency in Wisdom saving throws and advantage on checks to resist being frightened.


82. Storm's Embrace: Gain resistance to lightning damage for 1 hour and the ability to cast "Call Lightning" once per long rest.

Cost: 50,000gp - 100,000gp
Weight: 0.5 - 1 Pound


Created by

Morgatron247.

Statblock Type

Item

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