Poison
Common
Consumable, Injury, Poison
Normal scorpion venom is excruciating and debilitating. The venom of the giant colossus scorpion even more so.
Injury. This poison is acitvated by applying it to a weapon or piece of ammunition and it affects the first creature attacked by the poisoned item. When a creature takes slashing or piercing damage from the poisoned item it must attempt a saving throw against the poison. If the attack using the poisoned item misses, the target is unaffected but the poison remains on the weapon and can try again. If for some reason the attack hits but fails to cause any piercing or slashing damage, the target is unaffected by the poison and the poison is spent.
Saving Throw. DC 14 Constitution
Maximum Duration. 6 rounds
Stage 1. 1d10 poison damage and enfeebled* -1 (1 round)
Stage 2. 2d10 poison damage and enfeebled -1 (1 round)
Stage 3. 2d10 poison damage and enfeebled -2 (1 round)
*Enfeebled. The enfeebled condition comes with a penalty which applies to your Strength-based checks and DCs, including Strength-based attack rolls, Strength-based damage rolls and Athletics checks.
Cost: 40 gp