Armor (Light)
Varies Requires Attunement
This light armor is warm to the touch. The once dark leather appears to be heavily burned in some spots. Looking at the armor one can still see glowing orange specs and black smoke coming off the armor as if it was still burning. +1 to AC You have resistance to cold damage. You can tolerate temperatures as low as -50 degrees Fahrenheit without any protection. As an ACTION, you can cause the armor to erupt in flames and anyone in 5 foot radius to you must succeed on a DC 14 Dexterity Saving throw or take 3d6 fire damage. Half as much on a successful save. This ability can’t be used again till the next dawn.Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | 13 | No |