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D&D5e Monster Manual

Guard

Medium humanoid (any race, Any

Armor Class 16 (chain shirt, shield)
Hit Points [2d8+2]
Speed: 30 ft Swim: 10 ft Climb: 15 ft

STR

13
( +1 )

DEX

12
( +1 )

CON

12
( +1 )

INT

10
( +0 )

WIS

11
( +0 )

CHA

10
( +0 )

Skills Perception +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge Rating 1/8

Description

Guards include members of a city watch, snetries in a citadel or fortified town, and the bodyguards of merchants and nobles.

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6+1) piercing damage.


Created by

the-merry-librarian.

Statblock Type

NPC Sheet

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