Union Defense MG60 | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Union Defense MG60

Firearm

Common

Mods
  • Barrel
  • Sight
  • Gas Piston
  • Magazine
  • Foregrip
  • Stock
  • Accessories
  •   Magazine Size: 100 (each D12 counts as one shot)   Cartridge: Rifle   Special Maneuvers
  • Aimed Shot - Fire a single shot with +5 bonus to hit as an attack
  • Suppressive Fire - Fire double the shots of a normal burst but deal half damage because of wild spread, stops the target from using movement on its next turn
  • Set Up Emplacement - Reduces movement to 0 but gives advantage to hit on targets beyond the cover used, must be set up on half or full cover (Uses one action point or uses a bonus action)
  •   Special Properties
  • High Power Rifle Rounds - Each Shot does an additional 2 piercing damage before mitigations
  •   Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload   Jamming: On a critical failure, roll a 1D12, if it lands on a 3 or less, the weapon is jammed and requires an action point/full action to clear the jam   Weight: 23   Handling: 2-handed

    Nicknamed the 'Hog' because of how heavy it is, the MG60 fits the role of more of a general purpose machine gun. Initially a standard issue service machine gun, it eventually got relegated to special forces. The MG60 is generally difficult to maintain thanks to parts scarcity so any surviving examples are outfitted with custom-tooled bits and bobs. Its long barrel and high powered rifle rounds allow for it to consistently do enough damage to defeat most body armor.

    Type Damage Damage Range
    Martial Ranged (1d12 + 2) x 2 (Burst), 1d12 + 2 (Single Shot) Piercing 200/400


    Weight: 23lbs


    Created by

    Vaskadar.

    Statblock Type

    Item

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