Firearm
Common
Mods
Barrel
Sight
Gas Piston
Magazine
Foregrip
Stock
Accessories
Magazine Size: 100 (each D12 counts as one shot)
Cartridge: Rifle
Special Maneuvers
Aimed Shot - Fire a single shot with +5 bonus to hit as an attack
Suppressive Fire - Fire double the shots of a normal burst but deal half damage because of wild spread, stops the target from using movement on its next turn
Set Up Emplacement - Reduces movement to 0 but gives advantage to hit on targets beyond the cover used, must be set up on half or full cover (Uses one action point or uses a bonus action)
Special Properties
High Power Rifle Rounds - Each Shot does an additional 2 piercing damage before mitigations
Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload
Jamming: On a critical failure, roll a 1D12, if it lands on a 3 or less, the weapon is jammed and requires an action point/full action to clear the jam
Weight: 23
Handling: 2-handed
Nicknamed the 'Hog' because of how heavy it is, the MG60 fits the role of more of a general purpose machine gun. Initially a standard issue service machine gun, it eventually got relegated to special forces. The MG60 is generally difficult to maintain thanks to parts scarcity so any surviving examples are outfitted with custom-tooled bits and bobs. Its long barrel and high powered rifle rounds allow for it to consistently do enough damage to defeat most body armor.
Type |
Damage |
Damage |
Range |
Martial Ranged |
(1d12 + 2) x 2 (Burst), 1d12 + 2 (Single Shot) |
Piercing |
200/400 |
Weight: 23lbs