Adventuring Gear
Common
A creature that steps into the grid must succeed on a DC 13 Dexterity saving throw or stop moving for a moment and take 1d4 piercing damage. Until the creature breaks free, its movement is limited by the range of the grid.This trap represents a small portable device, made of sturdy Veridian alloy, which when activated creates a grid of cryogenic energy up to a 5-foot diameter. When a creature steps into or over the grid, the energy activates and the temperature of the area rapidly decreases, effectively freezing and trapping the creature within the icy grip of the grid.
Type | Damage | Damage | Range |
---|---|---|---|
None | 1d4 | Piercing |
Cost: 5gp
Weight: 25lb