Laser Pistol | Item | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Homebrew

Laser Pistol

Firearm

Uncommon

Weapon Type: Martial Ranged Weapon   Damage: 1d10 radiant   Range: 40/120 ft   Ammunition: The Laser Pistol uses energy cells as ammunition. An energy cell can power 20 shots before it needs to be replaced.   Recharge: Replacing an energy cell in the Laser Pistol is an action.   Charge Up: Takes a bonus action to reload   Overheat: If you roll a 1 on an attack roll with the Laser Pistol, it overheats and cannot be used again until it cools down for 1 minute.   Light: The Laser Pistol emits bright light in a 5-foot radius and dim light for an additional 5 feet when fired.   Two-Handed: Although it is a sidearm, using a Laser Pistol requires two hands: one to hold and aim the weapon, and the other to stabilize and fire it.   To use this weapon effectively, a character must have the appropriate training or background, reflecting their familiarity with advanced technology. This might mean they have a specific class feature, feat, or other characteristic, depending on your campaign's rules for firearm proficiency.

This sidearm weapon is compact and lightweight, making it easy to conceal and carry. When the trigger is pulled, it emits a concentrated beam of high-energy light (a "laser") that can cause significant damage to its target.

Type Damage Damage Range
Martial Ranged 1d10 Radiant 40/120 ft

Cost: 250gp
Weight: 2lb


Created by

Zackman634.

Statblock Type

Item

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