Homebrew
Firearm
Uncommon
Weapon Type: Martial Ranged Weapon Damage: 1d10 radiant Range: 40/120 ft Ammunition: The Laser Pistol uses energy cells as ammunition. An energy cell can power 20 shots before it needs to be replaced. Recharge: Replacing an energy cell in the Laser Pistol is an action. Charge Up: Takes a bonus action to reload Overheat: If you roll a 1 on an attack roll with the Laser Pistol, it overheats and cannot be used again until it cools down for 1 minute. Light: The Laser Pistol emits bright light in a 5-foot radius and dim light for an additional 5 feet when fired. Two-Handed: Although it is a sidearm, using a Laser Pistol requires two hands: one to hold and aim the weapon, and the other to stabilize and fire it. To use this weapon effectively, a character must have the appropriate training or background, reflecting their familiarity with advanced technology. This might mean they have a specific class feature, feat, or other characteristic, depending on your campaign's rules for firearm proficiency.This sidearm weapon is compact and lightweight, making it easy to conceal and carry. When the trigger is pulled, it emits a concentrated beam of high-energy light (a "laser") that can cause significant damage to its target.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 1d10 | Radiant | 40/120 ft |
Cost: 250gp
Weight: 2lb