Weapon
Legendary Requires Attunement
Forged with a mercurial metal pulled from the Far Realm, light dances and shifts across this curved blade. Two raven feathers are linked to its pommel.
Dormant.The dagger grants the following benefits in its dormant state:
- You gain a +1 bonus to attack and damage rolls made with this magic weapon.
- Whenever a creature is struck with a critical hit from Whisper, the target must make a DC 13 Wisdom saving throw or become frightened of you for 1 minute. On a success, they are immune to being frightened by this effect for the next 24 hours.
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Type |
Damage |
Damage |
Range |
Simple Melee |
1d4 + 1 |
Piercing |
|