Formicoid | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Insectopia

Formicoid

ability score increase: Strength score increases by 2.
age: Formicoids reach maturity quickly, reaching adulthood by the age of 10. They can live to be about 70 years old.
alignment: Formicoids are lawful and follow the orders of their queens very strictly. They tend to keep to their people, but don't shy away from aligning themselves with others if they see a benefit in it. Your alignments tends to be lawful and neutral.
Size: Medium
speed: 30 ft.
Languages: You can speak, read and write Common, Insect-Common and Formidian.
race features:
Size. Formicoids are slender and tall. They range from slightly above 5 feet to slightly over 7 feet.   Darkvision. Formicoids are accustomed to dark burrows and tunnels. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.   Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.   Ferocious Strength. If a weapon doesn't have the two-handed, versatile, or heavy properties, it has the light property for you.  

Subrace. 

There are three main Formicoid subraces: The Bull Ants, the Frost Ants, and the Fire Ants. Choose one of these subraces.  

Bull Ant

As a Bull Ant, you are born into a society of ambitious, hardworking and skillful individuals. Bull Ants are amazing architects, artisans and builders. Their cities are massive and their tunnels ever expanding. Bull Ant society is very loyal to their Queen and great allies of the Royal Hexagon. Their soldiers make up the largest part of troops in the royal army.   Ability Score Increase. Your Intelligence score increases by 1.   Accomplished Burrowers. You gain a burrowing speed of 20 feet. You can only burrow through dirt or ground of similar density.   Underground Architects. You gain proficiency with mason's tools. Additionally, whenever you make an Intelligence (History) check related to the origin of tunnels and structures underground, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal  

Fire Ant 

As a fire ant you are a ferocious warrior with an innate proficiency for destructive fire magic. Fire Ants are a group of Formicoids that split off from the Royal Hexagon. They may not be sworn enemies to the Royal Hexagon, however their society is based on war and battle and as such conflict with the Red Empire is almost inevitable. As for all Formicoids, it is a very rare occasion that a Fire Ant leaves its hive, but such adventurers are highly searched for by marauding tribes across Insectopia.   Ability Score Increase. Your Charisma score increases by 1.   Fiery Souls. You know the control flames cantrip. When you reach 3rd level, you can cast the burning hands spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the scorching ray spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for this spell.  

Frost Ant

As a frost ant you are born into the ant hill of the Northern Star. You are resilient, one of the only Insectoids able to live in the arctic regions of Insectopia. Your crystalline carapace evolved to protect you from even the harshest environments and icy cold winds.   Ability Score Increase. Your Constitution score increases by 1.   Crystal Carapace. Your carapace is hard like diamond and adapt to cold climates. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor. Furthermore, you have resistance to cold damage.

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That.One.Guy.

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