Indominable (2/day). The champion rerolls a failed saving throw. Second Wind (recharges after a short or long rest). As a bonus action, the champion can regain 20 hit points.
Multiattack. The champion makes three attacks with its greatsword or its shortbow. Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) slashing damage, plus 7 (2d6) slashing damage if champion has more than half of its total hit points remaining. Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d8+2) piercing damage, plus 7 (2d6) piercing damage if champion has more than half of its total hit points remaining.