Ionite Light Cruiser

A mainstay naval skyship of nations throughout western Krosia, the Ionite Light Cruiser is a versatile vehicle that can be customized for many purposes.

Ionite Light Cruiser CR: n/a

Gargantuan vehicle, unaligned
Armor Class: 17
Hit Points: 500 (damage threshold 20)
Speed: 0 ft , fly: 30 ft , burrow: 0 ft , swim: 0 ft , climb: 0 ft , can hover

STR

24 +7

DEX

4 -3

CON

20 +5

INT

0 -5

WIS

0 -5

CHA

0 -5

Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Languages: n/a
Challenge Rating: n/a

Actions

On its turn, the airship's captain can command the ship's crew to take actions from the list detailed below. It can't use an action if the station does not have the requisite crew.

Movement: 5 Propeller Engines The ship can use its helm to move with its propeller engines.

Travel (fly). 5 mph Speed (fly). 50 ft.

Fire Port Light Cannons (11): Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage.

Fire Starboard Light Cannons (11): Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage.

Fire Hookshot Cannon: Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage.

Reel: The crew operating the hookshot may reel in the hookshot to pull the grappled ship closer to it. The grappled ship moves 50 ft straight back towards the grappling ship.

Creature Capacity 100 (crew and passengers)

Cargo Capacity 150 tons

Hull Mounts: 3 Left (Port), 3 Right (Starboard), 1 Rear (Stern)

Hull

Armor Class. 17 (15 Natural AC + 2 For more than two Propeller Engines)

Hit Points. 500 (damage threshold 20)

Helm

Move up to the speed of the ship's propeller engines, with one 90-degree turn. If the helm is destroyed, the ship can't turn.

Minimum Crew 2 crewmen

Hull Mounts

The airship has a combination of hull mounted modules that grant it mobility and additional fighting capabilities. These hull mounted modules either add new Actions or improve the ship's momentum.

Port Mounts - This airship has 3 port side mounts. 2 on the stern of the hull and 1 on the bow of the hull.

- Upper Stern - Propeller Engine

- Lower Stern - Propeller Engine

- Bow - Hookshot Cannon

Starboard Mounts - This airship has 3 starboard side mounts. 2 on the stern of the hull and 1 on the bow of the hull.

- Upper Stern - Propeller Engine

- Lower Stern - Propeller Engine

- Bow - Hookshot Cannon

Stern Mount - This airship has 1 stern mounts

- Stern - Propeller Engine

Ship Components

Helm

Armor Class: 16

Hit Points: 50

Crew Minimum: 2 crewmen

Propeller Engine (5)

Armor Class: 18

Hit Points: 100

Crew Minimum: -

Hookshot Cannon (2)

Armor Class: 17

Hit Points: 100

Crew Minimum: 4

Light Cannons (22)

Armor Class: 18

Hit Points: 50

Crew Minimum: 3



Cover image: World of Wizard's Peak Generic Header by Gillian Galang

Comments

Please Login in order to comment!
Powered by World Anvil