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Table of Contents

Classes Combat Psionic Powers

In the world of Mythic Apocalypse

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Psionic Powers

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Utility Psionic Powers

Telepathic Powers

Enter Mind

Enter Mind is a psionic ability that allows the user to attach to the mind of a creature, which allows for further Psionic abilities to affect creatures. Each creature that has had its mind entered expends a slot of concentration.

  • DL: 1
  • Range: 30ft
  • Duration: 30 Minutes
  • Will Cost: 1

Telepathy

Telepathy is the psionic ability to communicate with a creature that has had their mind entered, allowing for silent communication. 

  • DL: 1
  • Range: 30ft
  • Duration: 15 Minutes
  • Will Cost: 1

Psychic Distraction

Psychic Distraction allows for the user to reduce the their opponents chance to hit with different kinds of attacks, with their mind filled with thoughts or images not of their own.

  • DL: 2
  • Range: 30ft
  • Duration: 1 Round
  • Will Cost: 1

Telekinetic Powers

Lift

Lift allows you to move a 15 Pound Object or Character up to 5 feet into the air, allowing it to float for the duration of the spell.

  • DL: 1
  • Range: 15ft
  • Duration: 5 Minutes
  • Will Cost: 1

Push

Push allows you to move a 15 Pound Object or Character up to 5ft directly away from you

  • DL: 1
  • Range: 15ft
  • Duration: Instantaneous
  • Will Cost: 1

Pull

Pull allows you to move a 15 Pound Object or Character up to 5ft directly towards you

  • DL: 1
  • Range: 15ft
  • Duration: Instantaneous
  • will Cost: 1

Extrasensory Powers

Scry

Scrying allows for the character to see objects from a distance, allowing for the Character to lock onto other Objects, Locations, or other Characters.

  • DL: 1
  • Range: 120ft
  • Duration: 1 Minute
  • Will Cost: 2

Retrocognition

Retrocognition allows for the character to learn of a past event through seeing it in the past, allowing for the character to learn new techniques and tactics.

  • DL: 1
  • Range: Self
  • Duration: 1 Minute/1 Day Ago
  • Will Cost: 2

Precognition

Precognition allows for the character to peer into the veil of the future, being able to gain the ability to predict an opponents move, gaining +1 to Agility checks against attacks.

  • DL: 1
  • Range: Self
  • Duration: 1 Round
  • Will Cost: 2

Ranged Psionic Powers

Telepathic Powers

Psychic Drone

Psychic Drone can affect every Character that has had their mind entered, filling the mind with a low droning sound that builds up to a cacophony of screams that can destroy a weak mind. Any Character affected by this power take 1 Psionic Damage.

  • DL: 1
  • Range: 60ft
  • Duration: Instantaneous
  • Will Cost: 1

Psychic Lance

Psychic Lance sends a burst of highly focused energy that can shred through an entered enemies mind, piercing through even the toughest of minds. You can decrease the degrees of success of the targets Wisdom roll to protect against damage by 1, and the target takes 2 Psionic Damage.

  • DL: 1
  • Range: 120ft
  • Duration: Instantaneous
  • Will Cost: 1

Psychic Bolts

Psychic Bolts sends three bursts of energy that can target either separate entered minds or all focus on the same entered mind. You can decrease the degrees of success of the targets Intelligence roll to protect against being hit by 1, and the target takes 1 Psionic Damage.

  • DL: 1
  • Range: 120ft
  • Duration: Instantaneous
  • Will Cost: 1

Telekinetic Powers

Crush

Crush attempts to change the gravity around a creature to crush bone and armor, dealing physical damage. This attack uses your Discipline against their Agility, and your Concentration against their Fortitude. The target takes 1 bludgeoning damage, taking an additional 2 piercing damage if wearing metal armor.

  • DL: 1
  • Range: 30ft
  • Duration: Instantaneous
  • Will Cost: 1

Propel Weapon

Propel weapon can project a ammunition or a thrown weapon, giving it extra power. This allows you to gain +1 to the degrees of success for both Precision and Brawn for the next Ranged attack you make.

  • DL: 1
  • Range: Self
  • Duration: 1 Round
  • Will Cost: 1

Shatter

Shatter can be used to send force waves into any object, possibly ripping or shattering the object, rendering it unusable. For the purposes of this power, the damage hits the items hit points, causing it to break upon hitting 0 hit points, where this spell deals 1 item damage.

  • DL: 1
  • Range: 60ft
  • Duration: 1 Round
  • Will Cost: 1

Melee Psionic Powers

Telepathic Powers

Psychic Accuracy

Psychic Accuracy allows for the user to hone their mind to better strike their opponent, gaining a degree of success on their next Precision check. 

  • DL: 1
  • Range: Self
  • Duration: 1 Round
  • Will Cost: 1

Psychic Strength

Psychic Strength allows for the user to hone their mind to better injure their opponent, gaining a degree of success on their next Brawn check.

  • DL: 1
  • Range: Self
  • Duration: 1 Round
  • Will Cost: 1

Psychic Quickness

Psychic Quickness allows for the user to hone their mind to better evade their opponent, gaining a degree of success on their next Agility check.

  • DL: 1
  • Range: Self
  • Duration: 1 Round
  • Will Cost: 1

Telekinetic Powers

Force Strike

Force Strike allows the user to strengthen their next melee attack with Psionic force, increasing their Brawn rolls on attacks by 1.

  • DL: 1
  • Range: Self
  • Duration: 1 Round
  • Will Cost: 1

Force Shield

Force Shield allows the user to shield themselves from physical attacks, reducing damage taken by 1 from the next physical attack.

  • DL: 1
  • Range: Self
  • Duration: 1 Round
  • Will Cost: 1

Force Wave

The user sends of a pulse of telekinetic energy, pushing opponents back. Make a typical Psionic attack, on a success move any targets directly 5ft away from the user.

  • DL: 1
  • Range: 5ft Radius
  • Duration: Instantaneous
  • Will Cost: 1
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