Nightvision
You can see in dim light within 60 feet f you as it if were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Natural Regeneration
At the start of your turn, you can expend one Hit Dice. Roll the die and add your Constitution modifier. You recover that many hit points. After you use this trait, you can't use it again until you finish a short or long rest.
Inert Incantation
You have 1 rank in the Dracaena Incantation. If you play as a spellcaster, you may take additional ranks in the Dracaena Incantation.
Abishari Inheritance
You are related to a particular kind of Abishari. Choose a type of Abishari from the below list. This determines the damage and area of your Breathe, as well as the resistance you gain.
Abishai- Abishari Inheritance
A table showing the Damage type, Type of Abishari, and type of Breathe the Abisahai gets.
Abishari Type | Damage Type | Breathe |
---|
Cruor | Acid | 30ft, 5ft line (Dex. Save for Metallic Explosion) |
Smolder | Fire | 30ft, 5ft line (Con. Save) |
Stygian | Necrotic | 30ft, 5ft line (Con. Save) |
Plasma | Radiant | 15ft cone (Dex. Save) |
Static | Lightning | 15ft cone (Dex. Save) |
Breathe
When you take the attack action on your turn, you can replace one of your attacks with a exhalation of magical energy depending on your Abishari Inheritance. Each creature in the area must make a saving throw (DC= 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creatures take 1d10 damage of the type assciated with your Chromatic Ancestry. On a successful save, it takes half as much damage. This damage increaes by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). Additionally, you can use your Breathe a number of times equal to your proficiency bonus. You recover all expended uses when you finish a long rest.
Abishai Resistance
You have a resistance die of 1d10 against the damage type associate with your Abishari Inheritance
Abishai Resistance
You have a resistance die of 1d10 against the damage type associate with your Abishari Inheritance
Elemental Benefits
Based upon your Abishair Inheritance, you also gain special features specifically to that Abishari type.
Ignite
Requires: Smolder Abishari
As an action, you can a flammable object that isn't being worn or carried by anyone else and set it on fire.
Static Charge
Requires: Static Abishari
Your base movement speed is 35 Walking and 45 Flying.
Grim Scythe
Requires: Stygian Abishari
The hidden blade-like appendages on your arms can fold out at a whim. Your unarmed strikes become 1d8 slashing damage and you can use Dexterity instead of Strength for attacks and damage rolls.
Smell of Crimson
Requires: Cruor Abishari
You can detect any creature with blood within 30 feet of you.
Liquid Body
Requires: Plasma Abishari
When you hit with a melee attack, you can add an additional 1d6 Radiant to the damage.