Jurik Arnest
Small Halfling, Peacekeeper (Armistice Agency, Chaotic Good
Armor Class 14
Hit Points 35
Speed:
25 ft
Saving Throws Dexterity, Intelligence
Languages Common, Halfling, Thieves' Cant
Proficiency Bonus +3
Description
Pale, with dark hair and a wry grin, bright blue eyes.
Ideals
We have to take care of each other, because no one else will.
Bonds
The Falinor Wood area is my home, and I'll fight to defend it.
Flaws
It's not stealing if I need it more than someone else.
Lucky
When he rolls a 1 on an attack roll, ability check, or saving throw, he can reroll the die and must use the new roll.
Brave
He has advantage on saving throws against being frightened.
Halfling Nimbleness
He can move through the space of any creature that is of a size larger than his.
Naturally Stealthy
He can attempt to hide even when he is obscured only by a creature that is at least one size larger than him.
Sneak Attack
He can deal an extra 3d6 damage to one creature he hits with an attack if he has advantage on the attack roll. The attack must use a finesse or a ranged weapon. He doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and he doesn't have disadvantage on the attack roll.
Cunning Action
He can take a bonus action on each of his turns in combat. This action can be used to take the Dash, Disengage, or Hide action.
Fast Hands
He can use the bonus action granted by his Cunning Action to make a Dexterity (Sleight of Hand) check, use his thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
Second-Story Work
He has the ability to climb faster than normal; climbing does not cost him extra movement. In addition, when he makes a running jump, the distance he can cover increases by a number of feet equal to his Dexterity modifier (+3).
Actions
Rapier. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 1d8+3 piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320, one target. Hit: 6 1d6+3 piercing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5ft., range 20/60, one target. Hit: 5 1d4+3 piercing damage.