Hermissa Barr
Medium Dwarf, Peacekeeper (Armistice Agency), Chaotic Neutral
Armor Class 14 (Scale Mail)
Hit Points 40
Speed:
25 ft
Saving Throws Intelligence, Wisdom
Skills +6 Arcana, +3 Insight
Damage Resistances Poison
Senses Darkvision 60ft
Languages Common, Dwarvish
Proficiency Bonus +3
Description
Short, dark curly hair, with blue eyes.
Ideals
I work hard to be the best there is at my craft.
Bonds
One day I will return to my family and prove to them that I am the greatest wizard of all.
Flaws
I'm horribly jealous of those who outshine me. Everywhere I go, I'm surrounded by rivals.
Spellcasting ability is Intelligence; +6 to hit with spell attacks, save DC is 14.
At will: Mending, Friends, Fire Bolt.
1/day: Fireball, Melf's Minute Meteors, Warding Wind
2/day: Aganazzar's Scorcher, Continual Flame, Scorching Ray, Thunderwave
3/day: Burning Hands, Earth Tremor, Frost Fingers, Magic Missile
Dwarven Resilience
She has advantage on saving throws against poison, and has resistance against poison damage.
Stonecunning
Whenever she makes an Intelligence (History) check related to the origin of stonework, she is considered proficient in the History skill and adds double her proficiency bonus to the check, instead of her normal proficiency bonus.
Dwarven Armor Training
Proficiency with light & medium armor.
Spell Shaping
She can create pockets of relative safety within the effects of her evocation spells. When she casts an evocation spell that affects other creatures that she can see, she can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Actions
Spell Attack. Hermissa makes one spell attack.
Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 1d6+3 bludgeoning, versatile (7 1d8+3 ).
Light Crossbow. Ranged Weapon Attack: +2 to hit, range 80/320, one target. Hit: 4 1d8 piercing damage.