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Durnan

Medium Human, Taverneiro, Any

Armor Class 16 (elven chain)
Hit Points 144 (17d8+68)
Speed: 30 ft

STR

18
( +4 )

DEX

15
( +2 )

CON

18
( +4 )

INT

13
( +1 )

WIS

12
( +1 )

CHA

10
( +0 )

Saving Throws Str +8, Con +8
Skills Athletics +8, Perception +5
Senses Passive Perception 15
Languages Common, Dwarvish
Challenge Rating 9
Proficiency Bonus +4

Special Equipment. Durnan wields a sword of sharpness (greatsword) called Grimvault. He wears boots of striding and springing, elven chain, and a ring of spell turning.   Indomitable (Recharges after a Long Rest). Durnan can reroll a saving throw that he fails. He must use the new roll.   Spell Turning. While wearing his ring of spell turning, Durnan has advantage on saving throws against any spell that targets only him (not in an area of effect). If Durnan rolls a 20 for the save and the spell is 7th level or lower, the spell has no effect on him and instead targets the caster, using the slot level, spell save DC, attack bonus, and spell casting ability of the caster.

Actions

Multiattack. Durnan makes four melee weapon attacks.   Grimvault (Greatsword). Melee Weapon Attack:+8, Reach 5 ft., one target Hit: 11 (2d6 + 4) slashing damage If the target is anobject, the hit instead deals 16 slashing damage. If the target is a creature and Durnan rolls a 20 on the d20 for the attack roll, the target takes an extra 14 slashing damage, and Durnan rolls another d20. On a roll of 20, he lops off one of the target's limbs, or some other part of its body if it is limbless.   Double Heavy Crossbow. Ranged Weapon Attack:+6, Range 60/240 ft., one target Hit: 13 (2d10+2) piercing damage


Created by

Carechio.

Statblock Type

NPC Sheet

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