Elf | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Elf

ability score increase: Your Dexterity score increases by 2.
age: Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
alignment: any
Size: Medium
speed: 30ft
Languages: Common and Elven
sub races:
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Player's Handbook

High Elf

Overworld
ability score increase: Your Intelligence score increases by 1.
age:
Size: Medium
speed: 30ft
Languages: one additional language
parent race: ]
race features:
Cantrip. You know one cantrip of your choice from the Wizard spell list. Intelligence is your spellcasting ability for it.   Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.
]
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Mordenkainen's Tome of Foes

Sea Elf

ability score increase: Your Constitution score increases by 1.
age:
Size: Medium
speed: 30ft
Languages: Aquan
parent race: ]
race features:
Sea Elf Training. You have proficiency with the spear, trident, light crossbow, and net.   Child of the Sea. You have a swimming speed of 30 feet, and you can breathe air and water.   Friend of the Sea. Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.
]
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Player's Handbook

Wood Elf

ability score increase: Your Wisdom score increases by 1.
age:
Size: Medium
speed: 35ft
Languages:
parent race: ]
race features:
Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.   Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
]
race features:
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.   Trance. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.   Keen Senses. You have proficiency in the Perception skill.

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ThatMomFriend.

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