Tiger General Shindara | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Tiger General Shindara CR: 17 (18,000)

Gargantuan beast, lawful good
Armor Class: 19(Tiger Plate)
Hit Points: 272hp (25d20+150) 25d20+150
Speed: 40 ft

STR

24 +7

DEX

16 +3

CON

23 +6

INT

18 +4

WIS

21 +5

CHA

22 +6

Saving Throws: Strength +12, Dexterity +8, Constitution +11, Intelligence +9, Wisdom +10, Charisma +11
Skills: Perception +10, Stealth +8(Advantage)
Damage Resistances: Damage Reduction 5
Damage Immunities: Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Condition Immunities: Charmed, Frightened, Petrified, Paralyzed, Poisoned, Stunned
Senses: Darkvision 60ft, Passive Perception 20
Languages: Common, Celestial
Challenge Rating: 17 (18,000)

Keen Smell   Pounce: If the Tiger General moves at least 20 ft. straight toward a creature and then hits it with a Claw Attack on the same turn, that target must succeed on a DC 23 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one Bite Attack against it as a bonus Action.   Magical Attacks   Legendary Resistance: 3   Heavenly Duty(Recharges after long rest): If the TigerGeneral would be reduced to 0hp, his current hp total instead resets to 250hp, he recharges Shuken, and regains any spent uses of Legendary Resistance. Additionally, the Tiger General can now use the options in the "Mythic Actions" section for 1 hour. Award the party with an extra 18,000xp(36,000xp total) for defeating the Tiger General after his Heavenly Duty activates.

Actions

Multiattack Bite and Claw, one of which can be an attack with Shuken or Summon Tigers.   Bite: +13, 10ft reach, 30(4d10+8) Piercing   Claw: +13, 10ft reach, 26(4d8+8) Slashing   Shuken(recharge 4-6): An Odachi the size of a skyscraper that moves at the will of it's chosen wielder. All creatures in a 60ft line originating from the Tiger General must roll a DC 23 Dexterity saving throw, taking 26(4d12) slashing and 26(4d12) bludgeoning damage and suffering the bleeding condition on a failed save, and half damage without the status condition on a successful one. Damage from this sword ignores resistance and treats immunity as resistance.   Summon Tigers: 2d6 tigers or 1d4 Giant Tigers appear in a 100ft radius.

Legendary Actions

  • Search(1): Immediately take the search action
  • Command(2 actions): All other beasts in a 60ft radius can use their reaction to move up to half of their movement speed make one attack.
  • Heavy Roar(2 actions): All creatures of Shindara's choice within a 30ft radius must succeed a DC 19 Charisma saving throw or become stunned until the start of their next turn. Your concentration is broken if you fail this save.
  Mythic Actions
  • Anti-magic Roar(2 actions): The Tiger General ends one magical effect on one creature or area within 30ft.
  • Sword Curtain(3 actions): The Tiger General wields Shuken with blinding speed, leaving a sweeping afterimage of the blade in flight. All creatures in a 60ft cone must succeed on a DC 23 Dexterity Saving Throw, taking 65(10d12) force damage on a failed save, and half that on a successful one.

A 40ft tall, armored tiger who wields one of the twelve heavenly weapons left by the smithing god of old, Shuken.

Created by

Pencyke.

Statblock Type

Monster

Link/Embed