Spirit Reaper CR: 5 (1,800)
Large celestial, lawful neutral
Armor Class: 16
Hit Points: 102 (12d10+36) 12d10+36
Speed:
, can hover
Skills: Perception +5
Damage Vulnerabilities: Psychic
Damage Resistances: Force, Necrotic, Poison, Radiant; Bludgeoning, Piercing, and Slashing
Damage Immunities: Non-magical bludgeoning, piercing, or slashing
Condition Immunities: Exhaustion, Paralyzed, and Poisoned
Senses: Blindsight 60ft, Spirit Reapers are blind beyond this range. Passive Perception 15
Languages: Celestial
Challenge Rating: 5 (1,800)
At will: Misty Step
Actions
Chains of Order: +7 to hit, 10ft reach, 2d6+4 bludgeoning and 2d6 radiant. A creature that suffers this damage must succeed a DC 15 Strength saving throw or become restrained. Undead have disadvantage on this saving throw, as well as on attempts to escape the restraints(DC 15 str).
Spirit Reapers are undying forces of the law of the world that exist to take souls from the places they should not be. They appear as orderly dress robes filled with bodies of white mist, and their chains fly from their sleeves. They are instinctively drawn toward those who have recently crossed between worlds.