Lotusden Halfling | Race/Species | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Explorer's Guide to Wildemount

Lotusden Halfling

The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies. Others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.
ability score increase: Your Dexterity score increases by 2. and your Wisdom increases by 1
age: A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Size: Small
speed: 25ft
Languages: You can speak, read, and write Common and Halfling.
parent race: Halfling
race features:
  • Lucky

    When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.
  • Brave

    You have advantage on saving throws against being frightened.
  • Nimble

    You can move through the space of any creature that is of a size larger than yours.
  • Children of the Woods

    You know the Druidcraft Cantrip. At 3rd level, you can cast the Entangle spell once per long rest. At 5th level, you can cast Spike Growth spell once per long rest. These spells don't require the material components normally required. Wisdom is your spellcasting ability for these spells.
  • Timberwalk

    Ability checks made to track you are at disadvantage and you can move through difficult terrain made of non-magical plants and overgrowth without expending extra movement.

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Yoav135.

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